Mar, 03
Campaign progress

I’ve been told that I post too few updates. So here is a new update 🙂 . I’ll try to post at least once a week from now on.

The campaign mode is probably the biggest single feature that I’m adding since the game’s first release. In terms of code architecture, it’s quite like running multiple game worlds concurrently with the option of transferring creatures around. They are arranged in an array and form the “overworld”.

The most important functionality is of course slicing up the array, uploading individual chunks to the cloud, and reconnecting them on other players’ computers. A few changes were needed in the game’s core to accommodate this, and I’m sure that new bugs have been spawned.

The good news is that the game’s performance will actually increase, because only one chunk is being simulated at a given time (the one containing the player). Other chunks are kept in memory, but are frozen. Since the chunks are about 1/4 of the size of current maps, they only occupy less than 200MB of memory each. If we stay within the limit of 5-8 main enemies per world, we are good without the need of offloading the maps to disk. (Chunks where no enemy exists are not even created).

The main reason for the “freezing” of chunks is that each one has a separate clock. Creatures thus need to change “time zones” when transferring between chunks. When a minion you are controlling is away from home, the clock at your base doesn’t tick. I think that’s good. There is also a global clock that dictates day and night changes.

I’m on track to make all of this work. I’ll let you know when the first historical duel of Keeper vs. Keeper takes place 🙂 .

Screenshot_2016-03-03_16-37-11

COMMENTS

Home Forums Campaign progress

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • #4793
    Keeperman
    Participant

    How do you calculate how many troops the main villains can counter attack with?

    Are they going to get a population boost when revisited after a long while?

    #4795

    How do you calculate how many troops the main villains can counter attack with?

    That doesn’t change. There is a randomized formula taking into account the population size, the villain, etc.

    Are they going to get a population boost when revisited after a long while?

    Good point. I need to make immigration happen when the site is in a ‘frozen’ state. I think I’ll have the clocks ticking for a little bit after attacks so they can heal up, etc.

    #4797
    Keeperman
    Participant

    Is it the pathfinding for imps that slow the game clocks down?

    #4799

    There are various things that slow the game down, but yes, pathfinding is a big one.

    #4801
    Keeperman
    Participant

    Nearly time for another update ☺

Viewing 5 posts - 1 through 5 (of 5 total)
  • You must be logged in to reply to this topic.

 LATEST NEWS

Dec, 19

KeeperRL 1.1.9 – Christmas Update

Hi everyone,I wanted to leave you all with a little Christmas gift before the holidays. This year KeeperRL finally went 1.0 and you’ve all shown such incredible support for... more

Nov, 08

Patch notes for versions 1.1.1-1.1.6

1.1.1 Golden prayer bench training limit is increased to 99.Added missing church tech descriptions.Fixed courtesan and gigolo minions not appearing in the minions... more

Oct, 22

KeeperRL 1.1 “Black Mass” update is here!

The KeeperRL team wishes to entertain you this Halloween by releasing a new playable faction called the "Corrupted Church". Playing either as a Bishop or a Mother Superior,... more

Jun, 26

Announcing my collaboration with Elda Entertainment on KeeperRL

A few months ago, I was contacted by a company called Elda Entertainment about a possible collaboration on KeeperRL. Elda is a small publisher based in Sweden, comprised of... more

Feb, 29

KeeperRL v1.0 is released!

I'm very proud to announce that KeeperRL v1.0 is out! In addition to being the most important milestone for the game, this is also a huge update with major gameplay additions.... more

 

 PLAYERS SAID

There are no other games out there like KeeperRL. The game is a unique mixture of management, levelling, crafting, constructing, exploring, adventure etc. […] The possibility of interacting with other’s players monumental dungeons turn KeeperRL into one of the most promising games I’ve found.

dbvel

This game is amazing! It’s challenging, fun, unique, and exactly what you might expect it to be. For an early access game it’s incredible. And the thought that there’s more to come thrills me! I can’t wait to see how this awesome game will develop even more.

Avarti

Any time I touch another race, I get bent over like a cheap, overworked sex worker. I love sucking at this game so much.

DaavPuke