Windows 7 / Steam build (2015-03-20 22ea)
Was playing keeper mode. I was adding legendary humanoids to a team when the auto save started and then CTD'd. The save file is corrupt, I'll attach it so you can see how far it got.
Without seeing any debug info I was wondering if it could be a concurrency issue with the size of the team changing just as the save starts. I presume you're using semaphores and waithandles to lock your threads and then wait for halts before you start saving the data?
No stacktrace (sorry) as I relaunched to check the save before thinking about it. Consider date-timing filenames and not deleting them? Same for autosaves, create a second file to save out to and then swap them over (rm/mv) once it is completed successfully.
Can't attach files 🙁
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