With where the hills are appearing(EX: I will cut a 5×5 room into the mountain and 4-5 of the tiles I reveal end up being hills), they are messing up any sort of dungeon layout that looks nice and causing me difficulty in making an efficient and secure dungeon.I also posted this in the bugs section as I initially assumed it was connected to the other “Claiming things” bug i noticed. I have 2 solutions in mind that wouldn't change much and would solve this issue. 1) The ability to smooth out hills so they can become the cobblestone floor that is claimable. 2) Allowing a hill to be claimable IF it is adjacent to a claimed tile already.
Perhaps hole isn't the best word to describe it. I'm not sure a screen shot can capture what I'm describing very well so i thrw together a 1 min video (and because of the issues I had last time :P) this time I just posted it as an unlisted video on youtube. Lemme know when your done with it and I'll delete it.