There's been some discussion on if the amount of resources that spawn in a new world is supposed to be so finite and few or if that's something that is going to change?
On the one hand I think that the limited resource is an interesting challenge, made doable by the fact you can see all the ores in the mountain from the get go regardless of “Fog of war”
On the other hand I've heard people find it limiting and they don't want their dungeon layout to be determined so heavily by there being less resources than they would like.
I was wondering if there were any plans on this?
If not, In my opinion, I would suggest an option at world creation for amount of resources that spawn. Best of both worlds for the user, but most time consuming of options for the developer.