Nov, 03
KeeperRL Alpha20.1 is out.

I’ve made some important changes shortly after releasing Alpha20, and instead of waiting till the next major update, I decided to release them under the number 20.1. The update includes some nice gameplay improvements, bugfixes, and major optimizations.

The changes have already been rolling out incrementally on Steam, and now Itch.io and Humble Store also contain the latest version. As usual, you can also get the free version from here.

Changelog:

Gameplay

  • Added 4th geology tech tier for 1200 mana, which doubles the total amount of available resources.
  • The number of minerals dropped by digging out ore tiles has doubled, the number of veins halved for respective geology tiers. (effectively this change is neutral, except that less digging is necessary).
  • Digging out individual ore tiles takes a bit longer.
  • Decreased the number of orc shamans attracted by each library tile.
  • New menu for pillaging conquered enemies without having to personally retrieve the items.
  • Enemies are highlighted purple to prevent confusion when fighting other Keeper forces. This can be turned off via a setting in real-time and control mode.
  • Pretty custom mouse cursor.

Fixes

  • Major optimizations of dungeon logic, which should keep the framerate from dropping in the late game.
  • Optimization of handling huge (>5000) piles of items.
  • Fixed game locking up in the building menu.
  • Fixed world generation crash.
  • Improved crash reporting, which should make fixing crashes much easier.
  • Fixed door locking crash.
  • Fixed single map world generation crash.
  • Fixed knights and other AI rushing to enter buildings.
  • Fixed crash caused by destroying the walls in elementalist tower.
  • Prevented walls and mountains from being destroyed by blast and word of power spells. (it’s a good feature, but needs to be implemented as a feature and not a bug :))
  • Fixed single map retirement crash caused by subtle save file corruption by dead shopkeepers.
  • Fixed animation crash caused by player-controlled creature being displaced by a spell before it made a single move.
  • Fixed a crash involving “Bring item” and “Apply item” tasks.
  • Fixed trap arming issues after the arming task is cancelled.

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