May, 05
KeeperRL alpha18 is released!

The “campaign” update is finally out! For those of you who haven’t followed the development, campaign is a new game mode that takes place in an overworld, divided into a grid of smaller maps. The player builds his or her base on one single map throughout the whole game, but can travel to other maps to attack villains. Those villains may also include retired dungeons made by other players. Thus we now have Keeper vs Keeper battles! Games have gotten longer this way, and have much more replay value. The classic “single map” mode is still included, although it will be subject to changes in the future.

Check out the video and changelog below for more details.

Unfortunately, due to a bug in an external library, sound effects are still disabled on Mac, sorry. 🙁

  • Campaign mode, including Keeper vs Keeper battles!
  • Added geology tech, now used to uncover ores.
  • Added command to switch team leader.
  • Menu to choose new team leader when current one is killed.
  • New attack trigger to finish off the player after a lost battle.
  • Added a task for Keeper to sit on throne (and generate mana).
  • Flying creatures can no longer fly over Sokoban holes.
  • Made doors lockable when outside of buildings tab.
  • Keeper’s full title is displayed in combat messages.
  • Tasks window has a scrollbar.
  • Made hint about [new team] button more clear.
  • Minimap UI gets a border.
  • Fixed crash when trying to whip a pig.
  • Fixed UI crash involving dropping multiple items.
  • Fixed UI crash involving all team members getting killed.
  • Fixed UI crash caused by uninitialized variable.
  • Fixed message bug about praying to a web instead of breaking free.
  • KeeperRL is ported to the Visual Studio C++ compiler, which means better error reporting and possible Steamworks integration.

COMMENTS

Home Forums KeeperRL alpha18 is released!

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
    Posts
  • #4993
    owen
    Participant

    Congratulations! This is quite an achievement. And congratulations again for being invited on to Roguelike radio. You have a nice voice (and a good microphone too; seriously, I can’t understand half the people they invite on that show :p)

    I’ve played a lot of Alpha18 so far, almost 8 hours. I made a few observations
    and I documented a method that can beat the game quickly, fairly reliably.

    In general, the game seems to work well without crashes. I also agree with you when you mention in the video that exiting a combat area needs some rethinking, because it’s quite abusable the way that it is. The game is still quite straightforward to beat. Actually, I don’t think it’s changed much strategically since Alpha 17. It’s just been broken down into bite-sized chunks 🙂

    #4994
    Fortaleza
    Participant

    1 – If Bandits attack and GOLD STARTING_RESOURCE,1 (in options.txt) the game will Crash cause there gold but NOT “gold in map item”;
    2 – Did buy Automaton from gnomes but it just got killed by my minions (a werewolf).
    3 – Need AUTOPAUSE ON/OFF option/setting if you are under attack/keeper in dagger/etc, i want to turn autopause off;
    4 – If you control a doppelganger a way/short-key to use its Absorption Skill.
    5 – Best Cage, Grave, Bed are not automatic destroyed after it’s minion dies and not sure if it’s reused by new minions, so maybe it just waste/occupy space another minions could use.
    6 – Increases enemy “wave” strength, level or better equipment or add a supporter to it (healer or archer or etc), with time cause if you are able to kill the first wave you can kill all another waves.

    • This reply was modified 8 years, 6 months ago by Fortaleza.
    #4996
    Fortaleza
    Participant

    7 – After Doppelganger use Absorption on a Orc Shaman it gain Sorcery (Expert), but there a way for it to learn magic was it does not have the “Activity: Studying” ?

    #4997
    Keeperman
    Participant

    Congratulations Michal!

    Sorry for doubting you a little. I’m sure it wasn’t as easy as you made it look, and you have pulled it off really nicely.

    Well done!

    #4998
    Fortaleza
    Participant

    8 – Dark Elves do anything (there no trade or recruit)?
    9 – In singe map sometime after you recruit a Ogre game will crash, i guess that happen when a new Ogre go to Ogres Cave to replace the one you did recruit.

    #4999
    Keeperman
    Participant

    Dark elf caves have a pretty nice dungeon for loot and levelling.

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 PLAYERS SAID

There are no other games out there like KeeperRL. The game is a unique mixture of management, levelling, crafting, constructing, exploring, adventure etc. […] The possibility of interacting with other’s players monumental dungeons turn KeeperRL into one of the most promising games I’ve found.

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This game is amazing! It’s challenging, fun, unique, and exactly what you might expect it to be. For an early access game it’s incredible. And the thought that there’s more to come thrills me! I can’t wait to see how this awesome game will develop even more.

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