Home Forums General Discussion Poison too powerful?

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  • #6780

    Fishyfire
    Participant

    First of all, dead corpses generally don’t let off poisonous gasses, and if you want to keep this mechanic in the game, the corpses shouldn’t be able to emit poison as soon as they drop dead. either way it would make more sense if it spread disease instead of poison. You can slaughter a whole bunch of enemies, then die from the poisons emitted from their corpses, WTF. I’ve had a dragon invade my base and kill half my guys, only to die from the poison emitted from their corpses. plus its a serious hazard to kill things in narrow corridors because you and/or the rest of your minions will get poisoned just from walking past it’s dead body.

    besides, It’s too deadly anyway. I can win any game now super easily, by doing nothing but waiting until the enemies cripple themselves trying to get passed my corridors of doom, which just has a bunch of poison traps, spider webs, doors and a couple of boulders. The boulders are for anything that somehow manages to survive the poison.

    So, what do you think about the poison

    • This topic was modified 2 months, 2 weeks ago by  Fishyfire.
    #6782

    owen
    Participant

    yeah it gets a bit annoying at times lol

    #6783

    Keeperman
    Participant

    Disease could basically be poison with a different name. Then you could also have disease resistance traits as well as poison resistant traits. So if anything, it could add to the game play a bit.

    #6784

    Keeperman
    Participant

    Non-biological mobs could be both poison and disease resistant. Also, the main villains could generally have those resistances. The delay before corpses poison creatures is also a sensible idea.

    • This reply was modified 2 months, 2 weeks ago by  Keeperman.
    #6786

    I’ll think about whether this feature makes sense at all. Thanks.

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