In the last few weeks I’ve been working more or less in parallel on the new major features (selective immigration, and new game modes). It’s definitely not hard stuff, compared to the furniture update in Alpha20, which required redesigning big parts of the game’s engine. I’ve had some struggles though, particularly when trying to design UI for the new features. Below is an early take on the immigration UI.
While I’m at equipment management, I’m planning to add a clever command that combines production scheduling and assigning equipment to minions. In the menu where you order a minion to equip existing items, there will be buttons to schedule various new equipment in the workshops, and automatically assign them to the minion when they are produced. Hopefully this will reduce some of the micro-management that players have complained about.
Since Alpha20 was released 6 weeks ago, a lot of bug reports have arrived (about 15 thousands games have been played out since its release though, so there’s no surprise). In particular, there’s seems to be a major issue with loading textures on some older video cards that prevents many people from launching the game. Therefore I’m planning a bug fixing update soon that fixes as much as possible.
There is still a lot to do in every corner, and with the holidays coming soon, I optimistically estimate the release of Alpha21 around the end of January.
This is a bug fixing patch that takes care of a few issues in the Alpha 25 update. Many of them have been reported by players through the in-game "report bug" tool. Thanks to... more
KeeperRL Alpha 25 is finally out! This is another patch with a lot of gameplay improvements, focusing especially on dungeon development. It includes moat building, special items... more
I haven't posted updates for a while, but KeeperRL's development has been quite steady. Among other things, I've done a lot of work in the UI department, of which you'll find a... more
I've been working on the next KeeperRL update at full steam for the past few weeks. The changes have all been oriented around gameplay and not very hard in terms of programming,... more
The direct download version of KeeperRL has been updated with a few bug fixes. I've also starting working on Alpha25 already, and will post an update on that in the next few... more