I’ve been back to working on KeeperRL the last week, and things are progressing smoothly. There are only a few bugs and some balance issues left to fix. I will also be defining endless mode enemy raids by hand. The automatic difficulty scaling method that I announced earlier proved to be too difficult (pun intended) for now. The raids will still be randomized, but their difficulty curve will be created by my trial and error, rather than a mathematical method. This is something to be fixed in future releases.
At this point my aim is to release Alpha23 this Saturday. This is the first time that I announce a release date ahead of time, I hope I won’t regret it. 😛
I’ve uploaded another testing build to the Steam ‘dev’ branch. Below is a summary of changes since the last upload on September 5th. Please report any bugs and other issues!
I've been working on the next KeeperRL update at full steam for the past few weeks. The changes have all been oriented around gameplay and not very hard in terms of programming,... more
The direct download version of KeeperRL has been updated with a few bug fixes. I've also starting working on Alpha25 already, and will post an update on that in the next few... more
It's my pleasure to announce that KeeperRL Alpha24 is out! It's another big gameplay patch, bringing in many new features: Overhauled prisoner system. Enemies are explicitly... more
In the last few weeks I've been very busy fixing bugs, optimizing, and polishing all the new features queued up for this update. The patch has finally reached a point where I can... more
This blog post will be devoted to a number of changes that I made to mining, minerals, and map generation. The main theme is that the geology tech will be removed, and all... more