The battle for the next release is underway. The new immigration system is mostly finished, and only needs some more playtesting and balancing. It turned out to be quite a beast to implement, even though it doesn’t appear very complicated from the player’s perspective. But it sure solves a lot of gameplay issues!
A few months ago I promised new gameplay modes, and I’m working on them right now. The main obstacle so far has been the campaign starting screen, which has always been pretty cramped, and now I need to squeeze in some more knobs and dials. From now on it will also be used for single map configuration, which will make it easier to add more settings for that mode.
Unfortunately I have to hold off the release of the endless mode for now, as there are still a few loose ends in terms of gameplay to figure out, and I want to wrap things up as soon as possible, so that Alpha21 can arrive soon. So for now you will see the addition of a new “campaign” mode, and the current mode being renamed to “free play”.
On the bright side, female avatars for Keepers and Adventurers are finally arriving! I also took this opportunity to improve the Adventurer’s looks. Here they are:
For now the avatar choice has little effect on gameplay, except that the females are weaker and more dextrous, and the starting spell of male keepers will be “strength”. I hope to add more differences here in future updates. Ideas are welcome.
I don’t have any estimates yet on when Alpha21 will be out, but I hope to be able to post a testing build for volunteers in a week or two. Or at least as soon as I plow through the remaining list of bugs and features.
It's my pleasure to announce that KeeperRL Alpha23 is ready. It took four months to finish and because it consists almost entirely of gameplay changes, it's a very, very juicy... more
I've been back to working on KeeperRL the last week, and things are progressing smoothly. There are only a few bugs and some balance issues left to fix. I will also be defining... more
The work on KeeperRL Alpha23 is slowly coming to an end. The only things left to do are bug fixes and final changes to the endless mode. I was aiming to release this update at the... more
I've been working on the endless mode recently, trying to get some good gameplay out of it. As a reminder, the endless mode is all about defending your dungeon against incoming... more
The previous blog post about progression has stirred a lot of discussion, and I want to follow up a little bit, before I go into the main topic of this post. If you haven't read... more