The battle for the next release is underway. The new immigration system is mostly finished, and only needs some more playtesting and balancing. It turned out to be quite a beast to implement, even though it doesn’t appear very complicated from the player’s perspective. But it sure solves a lot of gameplay issues!
A few months ago I promised new gameplay modes, and I’m working on them right now. The main obstacle so far has been the campaign starting screen, which has always been pretty cramped, and now I need to squeeze in some more knobs and dials. From now on it will also be used for single map configuration, which will make it easier to add more settings for that mode.
Unfortunately I have to hold off the release of the endless mode for now, as there are still a few loose ends in terms of gameplay to figure out, and I want to wrap things up as soon as possible, so that Alpha21 can arrive soon. So for now you will see the addition of a new “campaign” mode, and the current mode being renamed to “free play”.
On the bright side, female avatars for Keepers and Adventurers are finally arriving! I also took this opportunity to improve the Adventurer’s looks. Here they are:
For now the avatar choice has little effect on gameplay, except that the females are weaker and more dextrous, and the starting spell of male keepers will be “strength”. I hope to add more differences here in future updates. Ideas are welcome.
I don’t have any estimates yet on when Alpha21 will be out, but I hope to be able to post a testing build for volunteers in a week or two. Or at least as soon as I plow through the remaining list of bugs and features.
Many changes have happened in KeeperRL land in the last few weeks. Most of them were in the game's internals, so they may not be very interesting to you, but they are important... more
It's been a while since I last wrote on the blog, and let's be frank, regular updates are not my strongest point :P . But that doesn't mean that I'm not busy working on your... more
I rolled out an important fix to all stores. Fixed a common bug that caused the game to crash or go into an infinite autosave loop after opening a... more
Another patch is out in all stores: Optimization of equipment tracking. You may see big improvement in FPS in dungeons with large quantities of equipment lying around. Fixed... more
A patch with a few important fixes was just released in all storefronts. Fixed save file loading issues in the standalone release. Fixed crash that sometimes happened when... more