Hex Trap – debuffs the individual, common in many roguelikes
Buff Trap – similar to hex trap
Debuff Trap – removes all buffs
Sorry, what is this debuffing?
Trap door – spring you up or drop you down a level
Why not, once there are additional levels. You would always place over water though.
Cage trap – allows you to use the victim as a prisoner
Yeah, but how would it work with a player adventurer? Instant game over?
You can keep adding dozens of trap types but at some point you have to cut it down the only the ones that are conducive of the type of gameplay you want.
That's the point, I don't want to add gimmicks, but meaningful gameplay, and they have to work well both for AI enemies and the player attacking.