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  • in reply to: How do you like the music? #491

    Listened to it outside the game.  Pretty laid-back and atmospheric, I thought; nice, but not my style.

    (By all means, continue!)

    in reply to: New trap ideas #416

    How about an impaling trap, which will impale (and kill) the first creature to go atop it and then act like a prisoners head.

    Insta-kill traps tend to be harsh on Adventurer mode, I'd think.

    in reply to: Efficiency and room size #497

    There's the whole “need more stacks to research” thing with libraries, though.  Usually not a problem.

    in reply to: Dungeon walls #478

    FWIW, DK/2 both had reinforcing more or less for free; it did take Imp time, but then you typically didn't have to move bodies at the same time you'd be doing a lot of reinforcing, namely at the start of a dungeon.

    More importantly, the whole Keeper's Hand thing meant that you could usually get a particular wall reinforced NOW if need be.  Became important in a few levels.  Here, the “dispatch creature” command serves a similar purpose, so you should be able to target a wall for reinforcement

    Having to pay for Extra Reinforced doesn't seem worthwhile IMO.  Stone and Iron are significantly finite resources and I'm not likely to spend them on a wall, or at least not without being able to totally secure a given area.  Sealing off the Dwarves might be cost-effective, but with Alpha 6 Imp and trap navigation, I'd probably have to mortgage half my imps in the trap hall.  :-/

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