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Viewing 8 posts - 16 through 23 (of 23 total)
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  • in reply to: Graphic glitches, if window width more than 1024px #5480
    fedkin
    Participant

    Can you copy the files again and tell me what .so are missing? This might be the problem.

    :~/KeeperRL$ ./keeper
    ./keeper: error while loading shared libraries: libSDL2_image-2.0.so.0: cannot open shared object file: No such file or directory
    
    :~/KeeperRL$ ./keeper_linux.sh 
    ./keeper_linux.sh
    .
    ~/KeeperRL
    rm: cannot remove 'stacktrace.out': No such file or directory
    cat: stacktrace.out: No such file or directory

    Before i copied libSDL2_image-2.0.so.0.0.1 – and game runs. Now i try to install libsdl2-image-2.0-0 from ubuntu-repository: after that game runs manually (with glitches), but not under Steam (with same errors)

    in reply to: Graphic glitches, if window width more than 1024px #5478
    fedkin
    Participant

    Are you running it from Steam?

    No, i copied steam files and add some .so (i do not remember exactly what, at first game did not want to run at all)

    Can you trie running it from outside of Steam?

    I run it outside of Steam already.

    And when i try running it from Steam game crashes with this error:

    
    ~$ steam steam://rungameid/329970
    Running Steam on ubuntu 16.04 64-bit
    STEAM_RUNTIME is enabled automatically
    awk: ~/.local/share/Steam/ubuntu12_32/steam-runtime/amd64/lib/x86_64-linux-gnu/libtinfo.so.5: no version information available (required by /lib/x86_64-linux-gnu/libreadline.so.6)
    grep: symbol lookup error: grep: undefined symbol: pcre_jit_stack_alloc
    grep: symbol lookup error: grep: undefined symbol: pcre_jit_stack_alloc
    grep: symbol lookup error: grep: undefined symbol: pcre_jit_stack_alloc
    /bin/bash: ~/.local/share/Steam/ubuntu12_32/steam-runtime/amd64/lib/x86_64-linux-gnu/libtinfo.so.5: no version information available (required by /bin/bash)

    Btw, has this issue appeared recently?

    Yes, with 19 version i had the same problems. But before i tried older version (16 or 17) – and there everything was ok.

    in reply to: "Pick up some" function #5452
    fedkin
    Participant

    You can also pick up a part of the stack (click the # button in item list).

    Thanx, # – something that is necessary.

    Please, make opportunity to “drop everything” by one click. This would facilitate the work of the imp, who collected the trophies.

    in reply to: Alpha20 available for testing on Steam (Windows only) #5440
    fedkin
    Participant

    When it will be possible to try the linux version?

    in reply to: How to dig in adventure mode? #5403
    fedkin
    Participant

    What about possibilities:
    – in adventure mode to dig in manual mode for imps;
    – to dig in manual mode for heroes?

    in reply to: How to dig in adventure mode? #5290
    fedkin
    Participant

    Can you explain how you used “Fill up tunnel” and “Dig” commands to create the room?

    Make this situation:
    dig1
    (fill up tunnel in the end of digging passage)
    Wait few turns, when imp dig next square:
    dig2
    In adventure mode move imp to next square:
    dig3
    Exit from adventure mode and imp will fill up room in few turns:
    dig4

    Btw, how did you end up with +50 equipment?

    By hoarding of enchantment scrolls:
    scrolls

    in reply to: How to dig in adventure mode? #5282
    fedkin
    Participant

    One imp can create these rooms with the “Fill up tunnel” and “Dig” commands. Some retired dungeons has keepers in these rooms.

    Teleport spell don’t teleport unit in closed room, but one time teleport scroll teleported my flying unit to closed pond on border of map.

    closed room

    in reply to: Game hangs when many resources #5281
    fedkin
    Participant

    By hoarding in retired dungeons.

    40k of gold

Viewing 8 posts - 16 through 23 (of 23 total)