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I think that one change that could benefit KeeperRl is the addition of more interactions with and between the summoned creatures.
Inter-species relationships
Now one think a new dungeon keeper would likely have to deal with is all of his pets getting along. Right now in the game all of the evil creatures of your dungeon may get along, but i believe that that shouldn't always be the case. For instance it makes sense that vampires and zombies would get along, but i find that it is improbable that the undead would care very much for living among goblins and other humanoids. For instance say your goblin training area is near where your vampires sleep in their coffins-i think it would be awesome if a goblin would occasionally get drained of blood or turned into a zombie in his sleep. This could also have vastly more effects in the game-like all of your humanoids getting fed up with the rampant undead problem inside your dungeon and starting a small uprising against the undead-perhaps ending with the keeper himself being made to choose a side during the rebellion to save his skin.
New interactions such as this would cause the player to have to put more thought into the making of his dungeon, as well as paying attention to how his dungeons inhabatents are interacting, and thus would provide a more immersive experience, in my opinion.
This is a very good idea and as you said it would put more strategy in gameplay when it comes to creating the dungeon to avoid conflicts between minions and would make the game much more interesting overall. Sadly I think it will take a lot of time to add something like this into the game.
This is a good idea, let's talk about specifics. So two groups of minions would potentially not get along well, and given some low morale, they could start fighting.
What would be the trigger? Big enough number of both groups in the same room? Or a goblin walking into the graveyard and waking up a vampire?
How would you prevent this situation? Have them live in different parts of the dungeon? I guess it would be possible to designate that such and such minions train in this training room, others in another. Another option would be to lock off trouble making minions.
If they start fighting, what would happen? Would they fight until one of the groups is all killed or stop and be peaceful again after 2-3 kills? As a player, what could you do? You can't pick up minions like in Dungeon Keeper…
This kind of thing is easy to add, once I (or you) have all the mechanics figured out, and have some certainty that it will positively impact the game (I'm not sure yet).
Thank you for such a speedy reply, obviously the final decision is up to you but I think the trigger should change depending on the situation-for instance a single goblin walking into a large group of vampires would likely be attacked because the vampires are confident in their ability to win-two similar groups would be less likely to fight because there would be less certain odds of winning.
An example of a potential code line for this could be something like:
numgoblins / numvampires + dissent
(Where dissent would be added for fights and subtracted for disiplaneary actions)
This way at first the only time you would have fighting is if a small group of one race is near a large group of another-but as fights continue so does dissent, and thus the fights would increse in size and frequency.
A few ideas I have to prevent these fights would be to disipline your minions-such as sending one involved in a fight to the dungeon for a while, or maybe even have it killed for a big change in the variable. Another thing you could do is possess the keeper and maybe whack the minions to get them to stop and decrease dissent a bit.
I also do think it is a good idea to designate rooms for different minions-that would also add another tactical element to the game because players would no longer be able to just fill an entrance with powerful creatures, instead they would have to keep similar races together-which would make the game more difficult because the AI invasions could have specialists that would be good against certain units (such of the priest idea for fighting undead)
As for how long the fighting lasts I would think every kill lowers dissent a certain value-and the fighting would stop once dissent reaches zero. That way the keeper could intervene to attempt to save the lives of a few minions by whacking a few or sending others to the dungeon.
Sounds good, I especially like the idea of sending a troublesome minion to the prison as an example for the others. I'll start a thought process about all of this in background, and see what comes out :). Meanwhile, I still need to design a system of minion morale / happiness before we can get to conflicts.
Perfect Morale and happiness leading to conflicts will add a lot to the game, thank you for such a timley reaction, and thanks for such an awesome game!