Home Forums General Discussion How to dig in adventure mode?

Viewing 12 posts - 1 through 12 (of 12 total)
  • Author
    Posts
  • #5272
    fedkin
    Participant

    Some dungeons has closed rooms, they available only with digging.
    But i can’t understand – is it possible to dig tunnels in adventure mode? (in campaign with another dungeons)
    Boulders can dig one square, but enemies needed for trigging that.
    Teleport scroll don’t help if closed room in “fog of war”.

    How to dig in adventure mode?

    #5278

    Where did you find these closed rooms?

    #5282
    fedkin
    Participant

    One imp can create these rooms with the “Fill up tunnel” and “Dig” commands. Some retired dungeons has keepers in these rooms.

    Teleport spell don’t teleport unit in closed room, but one time teleport scroll teleported my flying unit to closed pond on border of map.

    closed room

    #5287

    Can you explain how you used “Fill up tunnel” and “Dig” commands to create the room? “Fill up tunnel” normally shouldn’t work when you try to close off an area.

    Btw, how did you end up with +50 equipment?

    #5290
    fedkin
    Participant

    Can you explain how you used “Fill up tunnel” and “Dig” commands to create the room?

    Make this situation:
    dig1
    (fill up tunnel in the end of digging passage)
    Wait few turns, when imp dig next square:
    dig2
    In adventure mode move imp to next square:
    dig3
    Exit from adventure mode and imp will fill up room in few turns:
    dig4

    Btw, how did you end up with +50 equipment?

    By hoarding of enchantment scrolls:
    scrolls

    #5292
    Keeperman
    Participant

    I guess you collect enchantment scrolls, retire. Continue to collect. Get first dungeon’s collection. Repeat?

    There should be a maximum bonus on items.

    #5353
    Guzorux
    Participant

    haha, yer i did that in the last alpha! XD

    …but never to that extent…that’s some impressive patience…

    #5381
    Pawelotti
    Participant

    Some dungeons has closed rooms, they available only with digging.

    I’ve also met this problem on my first game. I explored whole map my team slayed a lot of enemy monsters all imps (while they tried to restore traps) but still couldn’t find the keeper. Also on message board there were notes (from other players?) about keeper hidden behind wall…

    #5383

    Thanks a lot for reporting the problem. Clearly, the rule that you can’t cut off an area by filling up tunnels doesn’t work, and I can’t think of a way to enforce it effectively, so I’ll have to remove it.

    Now, both adventurers and AI enemies will need to have a means of getting to a cut-off Keeper. I need to think about it.

    #5403
    fedkin
    Participant

    What about possibilities:
    – in adventure mode to dig in manual mode for imps;
    – to dig in manual mode for heroes?

    #5529
    fedkin
    Participant

    In last version:

    Prevented walls and mountains from being destroyed by blast and word of power spells. (it’s a good feature, but needs to be implemented as a feature and not a bug :))

    And closed inaccessible rooms possible again.
    I think destroying wall by magic was a good feature.

    • This reply was modified 8 years, 1 month ago by fedkin.
    #5532

    I’ll get around to it, I promise. It just needs to be done properly.

Viewing 12 posts - 1 through 12 (of 12 total)
  • You must be logged in to reply to this topic.