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Let's play KeeperRL (alpha 14 optimal strategy)
https://www.youtube.com/watch?v=uDKfcwKdat0
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KeeperRL optimal strategy alpha 14
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Preface
Table of contents
Step 0) Preperations
Step 1) Getting shamans
Shamans have one of the lowest spawn chance of all creatures in the game (frequency 0.15). That is why you should get them at the beginning of the game. A 4×5 library will get you 4 shamans: A library must have 16 free space before a shaman can spawn (4×4), and each shaman takes one additional space). No other creature needs a library, so plan the size of your library based on how many shamans you want.
Shamans will research, increasing your mana. Mana is spend to unlock abilities. If you can equip them with a bow then they become end game bodies to control. They are fast and can quicken themselves. They can go invisible and stun anything to kill it without any danger. On top of that they can heal and teleport. Your keeper has similar abilities but when he dies the game is over.
Step 2) Getting defenders
Goals:
4×4 – 6×6 training room
4 defenders
If we build a workshop larger than 12, or a jeweler or forge larger than 9, we will attract goblins. Goblins are weak and have a high chance to spawn (frequency 1). They are very undesirable units to have in the early game. It is better to wait and build a training room first to attract some orcs, werewolves or ogres. These units are much better defenders for the first attack on your fortress. Controlling an ogre is an easy way to defeat bandits. Vampires are desirable units but require at least one corpse. You can generate this from a tree spirit or a farm.
Format: space taken, free space needed, frequency
lvl 7 Orc: 1.0, 12.0, 0.7
lvl 10 vampire: 2.0, 12.0, 0.3
lvl 11 werewolf: 4.0, 12.0, 0.1
lvl 12 Ogre: 3.0, 16.0, 0.3
Step 3) Getting bows
Goals:
research crafting
research archery
3×4 workshop
This is the hardest part of the guide. In order to level your units safely you will need a bow. You could research crafting for workshops and archery to unlock bows. Your chance of getting both bow and arrows on average are 1 in 18 items produced (bows and arrows each have a 2/18 chance). If you research trapping your chance drops to 1 in 23.
Since we might wait a long time to get a bow we could consider stealing one from the elves. First we need to locate them. Ideally, we can use a raven to scout the map. Then we send a raiding party to the elven village. Try to avoid the leader. You objective is to obtain one or two bows and arrows, and to return safely. If you die trying to clear the whole village then you have to start over again. Therefor it is recommended to get back home as fast as possible.
Step 4) Leveling your units
You can use bow and arrows to level any unit by shooting friendly units. Once high level enough you can take out any village.
problems/bugs
Bugs
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– Monsters that die dont remove their beds, and no new minions will join then no empty lair is available.
– Torches in ASCII mode hide everything underneath including units and buildings (the torches should be hiden instead).
Problems
Possible improvements:
Possible new features that I like to see: