Hi Dev, here are a couple of suggestions for implementation into the game, some are improvements, some are ideas. Do let me know with some feedback. I will keep updating as I play different versions of the game
Suggestion Format:
Game Version
Index. Current Problem – Suggestion
Index. Current Problem – Suggestion … and so on
Alpha 13
1. I have found that we are not able to view a different part of the map (via clicking on minimap) while controlling a monster or the keeper. Game keeps centering on the controlled member when I click anywhere on minimap.
– Suggest implementing a 'center on player' button so that we can view different parts of the map and then centre on the members while we are controlling them
2. Unable to use dispatch imp on room creation (building rooms, not digging). Imps sometimes mind their own business and do not stop to complete my room (how dare they. Throw them down a pit)
– Suggest dispatch imp functionality for room creation too
3. The dragon can be easily killed by the keeper alone if it is stunned. Dragons are supposed to be magic resistant beasts due to thick skin and blood type maybe?
– Suggest Dragon to have some magic resistance so that we need to use other techniques to kill them
4. Currently unable to see my controls, modify them or understand how to shoot an arrow (still dont know btw).
– Suggest a 'controls' section in the options menu and some in-game help when you get your first bow etc. like how it shows for travelling along a road
5. Seems like jewellery and craft items are made from thin air. I can make so many items without any resources (not sure, let me know if I am wrong)
– If the above is currently the case, suggest using up resources (iron, stone, wood, gold etc.) to craft items. some bat legs and other ingredients can help create potions and potions + craft items can make enchanted weapons/armor? Maybe even create a tech tree which can be made possible only with levelling up crafting skill etc.
6. Even in Rimworld (similar game style), the game becomes laggy when a large map is played. But resources are very limited in this game
– Suggest (either) making bigger maps, (or) adding different levels of underground which we can dig down. This makes room for more resources and we can maybe switch between levels using a 1, 2, 3 hot bar on the right side of the screen maybe? We could also allow some enemies to have underground homes (like dwarves and maybe the lizard men) so we have to be careful. Underground water systems may be a problem though. On the other hand, the main castle can have 2 to 3 upper floors to attack which would make the game very interesting (hero on any random floor)
[Edit] – Abraxas had a part of this idea on his thread 🙂
7. Enemies have very limited troops and so its very easy to kill enemy camps and finish the game
– Suggest getting member reinforcement from outside the map (like a game event) for all teams. Would even recommend that the witch occasionally runs along and captures/controls villagers/soldiers and lizards for her own private army. The reinforcement may be informed to us (based on dev opinion. Personally, I would like to be notified since it would add to difficulty and urgency if we are informed every time a reinforcement arrives). A harder difficulty would mean quicker reinforcements. This way, we can get a steady source of gold from looting bodies etc.
8. Lots of creatures etc. suggestions by players. Adding all of this would be a tremendous task to the dev.
– Suggest adding a modding support section like in the game Rimworld. This would allow other players to make mods for the game and add in new items/monsters with different stats and post it in a 'Modding' branch section in this forum. Could even be picked up and added by the dev in the next update they release 8)