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Viewing 6 posts - 31 through 36 (of 36 total)
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  • #4743
    Keeperman
    Participant

    If you want to start an invasion when there is already one going on, could be hard cheese. It’s not your turn.

    #4745
    Keeperman
    Participant

    I’m not sure it would be fair to exit an invasion without physically retreating your survivors first.

    #4747
    Keeperman
    Participant

    Sending reinforcements is interesting but complex. Easiest to disallow it for alpha18.

    #4749
    Keeperman
    Participant

    You might be able to freeze the day/night game clock during invasions. And limit all players to one invasion per 24hrs=3000 ticks.

    #4751
    Keeperman
    Participant

    It might not hurt to limit hostile tribes to launching 1 invasion per 24 hours, as well as the human player and other keepers. The down-side is that day/night impacts game-play and freezing the game clock isn’t great.

    #4753
    Keeperman
    Participant

    At some point the human player might have to be treated differently from the AIs. eg. What if I leave one enemy unit alive to lock out all invaders from other sources. hmm.

Viewing 6 posts - 31 through 36 (of 36 total)
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