Home Forums Bugs :P Crash every time on OSX for alpha12

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    Hi there, just bought the game, trying it on OSX Mavericks and it's crashing every time I click the 2nd time after starting a game.

    First click is fine, then second click—no matterwhat—the game crashes.

    The report points to some memory issues related to keyboard/mouse event handlers, full text here: http://pastebin.com/qAZFG0Gn (wouldn't let me attach to the forum post)

    The meaty piece:

    Code:
    *** error for object 0x7b289984: incorrect checksum for freed object – object was probably modified after being freed.

    Thread 0:: Dispatch queue: com.apple.main-thread
    0  libsystem_platform.dylib      0x9b27d3e1 _platform_memmove$VARIANT$sse42 + 209
    1  libsfml-window.2.dylib        0x0138b9b5 sf::priv::HIDInputManager::isKeyPressed(sf::Keyboard::Key) + 149
    2  libsfml-window.2.dylib        0x0138b60a sf::priv::InputImpl::isKeyPressed(sf::Keyboard::Key) + 26
    3  libsfml-window.2.dylib        0x013871f1 sf::Keyboard::isKeyPressed(sf::Keyboard::Key) + 17
    4  keeper_mac                    0x0026bb65 WindowView::mapLeftClickFun(Vec2) + 309
    5  keeper_mac                    0x0027b31d std::__1::__function::__func, void (Vec2)>::operator()(Vec2&&) + 45
    6  keeper_mac                    0x004a4526 MapGui::onLeftClick(Vec2) + 182
    7  keeper_mac                    0x00274077 WindowView::propagateEvent(sf::Event const&, std::__1::vector >) + 695
    8  keeper_mac                    0x0026f78c WindowView::processEvents() + 284
    9  keeper_mac                    0x0026f5be WindowView::refreshView() + 318
    10  keeper_mac                    0x004e6d77 main + 4151
    11  keeper_mac                    0x000bf355 start + 53

    Excited to try this out once it works, thank you for your hard work. 🙂

    – shazow

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