Home Forums Development Coming next! (SPOILERS) Updated Aug 19th

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #371
    miki151
    Participant

    The next update is still pretty far away, but here's a glimpse of what's already done. It will be a content heavy update with a few mysteries and hidden areas, so stop reading if you don't want to spoil yourself!

    • Cemetery with an extra underground crypt level where you can recruit some extra powerful undead minions.
    • Gnomish mines, a dungeon branch with Mine Town at the bottom (or not), where you can purchase all sorts of inventions developed by gnomes (who will play a much more important role from now on).
    • The elementalist, new enemy who lives in a tower and can cause a fair amount of havoc if he starts summoning his minions near your base.
    • Friendly villages where you can recruit minions for money.
    • Tree spirit village.
    • Enemy types placed on map are now just a random subset of all enemies that the game offers.
    • Multiple highscore tables (for now keepers, adventurers and keeper 'speed runs').
    • Retired maps list shows the total number of adventurer games played, and the number of games won. Maps are sorted by the total number of games.
    • Whipping order to keep your minion happy.

    August 19th

    • Ransoms: some enemies will offer you to pay them in gold for not attacking.
    • Trading: buying items from shops in friendly villages (without having to walk to the shop in person!)
    • Minotaur, hydra, giant spider villains.
    • Detailed information on what triggered enemy attacks.
    • Ant nest.
    • Filling up tunnels. You won't be able to cut off any area though.
    • WASD scrolling as option (in this mode building shortcuts are accessed through alt + letter)

    As always, comments are very welcome.

Viewing 1 post (of 1 total)
  • You must be logged in to reply to this topic.