I agree mostly. Having a starting position without enemies that launch attacks makes the game to easy, but that has been an issue in the last version too. The difficulty for the developers is to find the balance between a dungeon having no intruders at start and beeing overrun without having a chance for defending. But that can be solved by re-rolling the map until you have neighbours that suit your style.
The new recruiting system is a nice feature, but there were ways to choose your recruits before: drowning unwanted ones made me feel fittingly evil, or having them eaten by the doppelganger. The change now is that you get the ones you want much quicker.
The thing about the lack of wood, I think the reason is that there are no more user dungeons in campaign mode with their resources to plunder – having a tree spirit village around helps, but not everyone has 🙂 Let me point to another thread I wrote, that mentioned the idea of a “regrow tree spell” to trade mana for wood, which also might be a way to give mana a use in the later game phase.
What I really do like is the feature that you need bows to recruit harpies. I’d love it even more if you had to own two handed weapons to recruit ogres! It might make the two handed weapons research a little less useless and those ogres are to easy to get in my opinion – you barely don’t need any orcs because there are so many ogres.
As I have this post open, let me put some other impressions that I get here that do not refer to the original post:
– It feels as if the game has become quicker. The recruits are more, so there are more researchers in the early game, so everything else has sped up.
– The campaign mode has too few sites for my taste. (I used to play with 4 major and 4 minor enemies and 3 ally sites) But maybe that is to take the bite out of the new speed, so you have a shorter end game phase. Edit: After counting, I take that one back 🙂
– Have the prerequisites for demon shrine units increased? Or is it just that you now can see more that you can hire?
– Perfomance issues have been solved! Great! The game used to become too obviously turn based in the late game, now it runs smooth.
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This reply was modified 7 years, 9 months ago by rumpelstilzz.
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This reply was modified 7 years, 9 months ago by rumpelstilzz.