Home Forums Development Suggestion for Loading to prevent game exploits?

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    Guzorux
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    I’ll Be quick since i’m sure your busy!
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    What caused me to think about this:
    1. Game started lagging a little
    2. Saved game/exited to relog
    3. loaded the auto save by accident
    4. (didn’t want to save over my progress to exit), so i abandoned the game to get back to loading the most recent save.
    5. *facepalmed* as realised abandoning the game deletes the save file….
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    The Introduction, Suggestion and Example
    I understand the deletion of the saved games is necessary for the rogue like element so if i could make a suggestion to an update to this system then that would be great!
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    Would it be possible to only be able to load the most recent save of a campaign?
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    This would actually remove a cheap game exploit as well!
    For example, say i make a terrible mistake and lose my best creature, i could simple save and exit then re- load the auto save to before i lost that creature!!!
    But if i could only reload the latest save then the core rogue like element would be preserved!
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    In respect to when the games’ save malfunctions the game would try to load the latest save, then:
    If : Game cannot be loaded, load other save.
    If : Back up save loaded, send error report to developer + give error message explanation to player.
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    Conclusion
    I’m hoping this upgrade to the game would be reasonably simple compared to the amazing updates in alpha 20!
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    I hope this helps the games developement!
    (I’m not great with my writing so if anything doesn’t make sense or read well please let me know!)
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    Sincerely
    – Guzorux

    • This topic was modified 8 years, 1 month ago by Guzorux.
    • This topic was modified 8 years, 1 month ago by Guzorux.
    • This topic was modified 8 years, 1 month ago by Guzorux.
    • This topic was modified 8 years, 1 month ago by Guzorux.
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