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I went ahead and added retiring in campaign mode. A retired base can be loaded as an enemy. It required a lot of code gymnastics, but we can finally h[See the full post at: Keeper vs Keeper]
Is it possible to have an adjustable size for the campaign to clock up more score?
You can change the number of enemies for now. Size maybe too, I’ll see about that.
Some of the old defeated maps could be removed from the over-world after a while. It might free up memory.
Replace them with a skull and crossbones 😉