Hi,
Wondering which quick wins miki is putting into the next version.
My Top 7 candidates as already discussed would be:
1) Challenge = Difficulty setting that impacts enemy toughness but increases your score
2) Adventuring possible = Access to enough magic to get through any map
3) Time pressure = Invasions from beyond the map boarder, which get worse as turns pass
4) Mod support = Read in game data from files instead of hard coding
5) Population management = Set yourself to be hostile to minion races you don’t want
6) Mana still valuable = Summon temporary minions (not just imps) + new expensive techs
7) Fast task allocation = Set a role model for races that new minions default tasks of
Feel free to post your own Top 7 quick win list.
Thanks for listening.