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Hi,
Here are some ideas I had for new creatures. There are plenty to pick from in future updates, if it takes that direction.
Forest wildlife – boar, eagle, tiger, deer, giant wasp, elephant, zebra
River wildlife – giant newt, crocodile, shoal of piranha (single tile), Mermaid (spell caster)
Minor enemies – Hobbit town (thieves & knife throwers), Tyrannosaur, Yeti
Greater enemies – The silver unicorn (spell caster), winged apes (swords)
Friendly tribes – gargoyles, evil fairies
Minions – Skeleton (graveyard), Giant snake (pigsty), poltergeist (ritual room/spell caster)
Feel free to add your own ideas below.
Dunno if it’s possible, but 2×2 enemies or emplacements would be neat. Like, siege engines that can be used to bombard enemies.
I’d also like to see leader-only classes.
I don’t think that you need too many player-controlled units, if you can make them interact in interesting ways. Hundreds of types of player-controlled units would be way too much, for example.
On the other hand, there can be many different types of enemies.
What do you mean by leader-only classes?
Instead of just allowing any unit to lead any combination of any other units, there are restrictions in place.
For example, maybe a wolf cannot control undead units. Or, the number of greenskin units that a greenskin can command is directly proportional to its experience level.
This was meant to accompany my other idea about “leadership spells,” which are essentially spells that some units can cast onto other units that function as orders. Possibly, a unit could have different abilities or statistics depending on who is leading it.
The idea is motivated by the fact that this game doesn’t have much in the way of party dynamics. The only two playstyles that I can see are getting a bunch of greenskins and training them up (which I used to do all the time before campaign mode came around), or finding a legendary ally and training him up, and letting him solo carry the game (which is my favorite strategy since campaign mode came out, since I can win the game in a few thousand turns that way).
Admittedly, it’s a vague outline of an idea, but it would force the player to look at the relationships between his units and deciding what he could take on a mission, instead of just making the biggest deathball possible.
I see. I’ve been thinking about this for some time, for example a rank system that tells who can lead what parties. But perhaps such hard limits would be too annoying.
Maybe “leadership spells” (or skills?) could work well. Once I add some team orders, I can see if it would work well to place them as skills of a few units.
Some more new creatures:
Druids
Centaurs
Cyclops
Draconians (resembles a humanoid dragon; half-dragon?)
Dryads
Faun
Witches
Fiends
Ghouls
Giants
Gnolls (resembles a humanoid hyena)
Gremlins
Halflings
Hobgoblins
Kappas
Magi
Mermen
Minotaurs
Naga
Necromancers
Satyrs
Sorcerers
Tritons
Trolls
Trows
Warlocks
Troglodytes
Wizards
Liches
Corpselords (undead made of lots of corpse torgert, eat corpse/bones?)
Elders
Ents
Treemen
Mushroom Men
Golems
Oracles
Half-Demons
Abominations
Let’s develop those ideas.
First, we should eliminate the ideas that already exist in the game:
Draid, cyclops, witch, minotaur, golem, tree spirit (= treeman /ent )
Second, filter for new (interesting) ideas that are not requested on the wiki yet. The wiki has entries for:
Giant, Lich, Goul, Abomination
Remove ideas that are too similar:
Magi\Sorcerer\Warlock\Wizard = Magi (alt. plural of mage)
Liche\Corpse-lord = Liche
This leaves us with the most interesting ones:
Dragon-man, Druid, Centaur, Faun, Fiend, Gnoll, Gremlin, Halfling, Hobgoblin, Kappa,
Magi, Merman, Naga, Satyr, Triton, Trolls, Trows, Troglodytes, Elder, Mushroom Man, Oracle, Half-Demon
Look for a place in existing categories of creatures (ie. Major villain, Minor villain, mini-villain, ally, wildlife, minion)
-Good for Major Villains: (Dragon-men, Druids, Centaurs, Magi)
-Good for Minor Villains: (Satyr, Halflings, Fauns, Triton, Elder)
-Good for Mini Villains: (Merman, Halflings, Hobgoblin)
-Good allies: (Gremlins, Trolls, Half-Demon)
-Good wildlife: (Naga, Mushroom-Man, Oracle)
-Good minions: (Gnolls, Fiends)
—————–Now let’s do a worked example for dragon men——————
-Navigate to: https://keeperrl.com/wiki/index.php?title=Requests_for_new_villains
-Click on “LogIn” in the top right
-Log in to wiki (creating an account if necessary)
-Click on “Edit” tab
-On the wiki page is a template. We fill it in as below…
——————————————————————————-
==Dragonmen==
*Villain Type: Major villain
*Strength: Strong
*Dexterity: Strong
*Speed: Fast
*Unarmed damage: Good
*Attack type: Bite
*Weight: 70 (light, they fly)
*Size: Medium
*Features: Flying, Humanoid
*Level: Start at 10
*Attack: Good
*Defence: Average
*Accuracy: Good
*Habitat/Settlement: Live on open hills and grassland in tribes. No buildings. Have weapons, armour, potions, scrolls.
*Possible attack triggers: Throne, proximity
*Concept: Tribe of flying dragonmen also called “Draconions, Half-dragons or humanoid dragons).
*Purpose in game: Fast, flying, armed humanoids to challenge the keeper in open terrain. Can also assault dungeons.
*Optional features: Breathe fire
*Discussion: Discuss the idea here.
—————————————————————–
Now paste it into the wiki.
Here is your Draconian idea:
https://keeperrl.com/wiki/index.php?title=Requests_for_new_villains#Dragon-men
—————————————————————–
You can add more of your own ideas by following the above instructions.
Thanks
Keeperman
Halflings (from your list):
https://keeperrl.com/wiki/index.php?title=Requests_for_new_villains#Halflings