These comments are made as of KeeperRL Alpha27
- ‘Dig’ and ‘Cut Tree” should be separate selections. Sometimes you want to ‘Shift Click’ & clear cut a forest… but you don’t want to dig through a hill side.
- Highlighted ‘Command Tiles’ (about to be dug, built, cut down) should show on the minimap in some color.
- The cost for ‘Soft Rock’, ‘Hard Rock’, and ‘Reinforce Wall’ are too high. They need to be reduced OR alternatively, they need to be based on a resource other than ‘Stone’. Perhaps a new resource ‘Rock’ banked automatically from digging out your Dungeon.
- The ‘Claim tile’ command should be able to extend slightly (3sq?) from the entrance of your dungeon.
- Z-level floors should be coordinated. I notice that right now, ‘Down Stairs’ and ‘Up Stairs’ do not seem to overlap. You can move your ‘Down Stairs’ entrance without it impacting the location of your ‘Up Stairs’ location.
- ‘Dig a Pit’ should result in an opening to your lower Z-level dungeon. Dropping a creature to the Z-level floor, and resulting in fall damage based on the material found below. (Spikes, lava, water, et cetera)
- Pits should be concealable by placing ‘floors’ over the top of them.