Workshops Menu.txt

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{
  
"basic"

# Workshop
{
 {item = {Club}    work = 3 cost = WOOD 10    tech = none      batchSize = 1    tutorialHighlight = SCHEDULE_CLUB}
 {{LeatherArmor}          6        WOOD 20}
 {{LeatherHelm}           1        WOOD 6}
 {{LeatherBoots}          2        WOOD 10}
 {{LeatherGloves}         1        WOOD 2}
 {{HeavyClub}             5        WOOD 20      "two-handed weapons"}
 {{Bow}                   13       WOOD 20      "archery"}
 {{WoodenStaff}           13       WOOD 20      "magical weapons"}
 {{Torch}                 2        WOOD 4}
}
# Forge
{
 {{Sword}                 10       IRON 20}
 {{ChainArmor}            30       IRON 40}
 {{IronHelm}              8        IRON 16}
 {{IronBoots}             12       IRON 24}
 {{IronGloves}            3        IRON 2}
 {{WarHammer}             16       IRON 40      "two-handed weapons"}
 {{BattleAxe}             22       IRON 50      "two-handed weapons"}
 {{IronStaff}             20       IRON 40      "magical weapons"}
 {{GoldenStaff}           20       GOLD 200     "magical weapons"}
 {{AdaSword}              20       ADA 20}
 {{AdaArmor}              30       ADA 40}
 {{AdaHelm}               15       ADA 16}
 {{AdaBoots}              15       ADA 24}
 {{AdaGloves}             6        ADA 2}
 {{AdaWarHammer}          20       ADA 40       "two-handed weapons"}
 {{AdaBattleAxe}          22       ADA 50       "two-handed weapons"}
}
# Lab
{
 {{Potion Lasting SLOWED}               2        GOLD 2}
 {{Potion Lasting SLEEP}                2        GOLD 2}
 {{Potion Lasting POISON_RESISTANT}     4        GOLD 6}
 {{Potion Lasting SPEED}                4        GOLD 6}
 {{Potion Lasting TELEPATHY}            4        GOLD 6}
 {{Potion Lasting REGENERATION}         4        GOLD 8}
 {{Potion Lasting POISON}               4        GOLD 8}
 {{Potion Lasting FLYING}               4        GOLD 8}
 {{Potion Heal}                         4        GOLD 10      "advanced alchemy"}
 {{Potion Lasting BLIND}                4        GOLD 15      "advanced alchemy"}
 {{Potion Lasting MELEE_RESISTANCE}     6        GOLD 20      "advanced alchemy"}
 {{Potion Lasting MELEE_VULNERABILITY}  6        GOLD 40      "advanced alchemy"}
 {{Potion Lasting MAGIC_VULNERABILITY}  6        GOLD 40      "advanced alchemy"}
 {{Potion Lasting INVISIBLE}            6        GOLD 20      "advanced alchemy"}
 {{GoldPiece}                           5        IRON 30      "alchemical conversion"       10}
 {{WoodPlank}                           5        GOLD 10      "alchemical conversion"       10}
 {{IronOre}                             5        GOLD 10      "alchemical conversion"       10}
 {{AdaOre}                              5        GOLD 40      "alchemical conversion"       10}
 {{Rock}                                5        GOLD 10      "alchemical conversion"       10}
}
# Jeweller
{
 {{Ring POISON_RESISTANT}               10       GOLD 20}
 {{Ring FIRE_RESISTANT}                 10       GOLD 30}
 {{Ring MAGIC_RESISTANCE}               10       GOLD 30}
 {{Ring RESTED}                         10       GOLD 30}
 {{Ring SATIATED}                       10       GOLD 30}
 {{Ring FAST_CRAFTING}                  10       GOLD 40}
 {{Ring FAST_TRAINING}                  10       GOLD 40}
 {{Amulet NIGHT_VISION}                 10       GOLD 20}
 {{Amulet ELF_VISION}                   10       GOLD 20}
 {{Amulet WARNING}                      10       GOLD 30}
 {{DefenseAmulet}                       10       GOLD 40}
 {{Amulet REGENERATION}                 10       GOLD 60}
}
"traps"
# Workshop
{
 {{TrapItem BOULDER}      20       STONE 120    "traps"}
 {{TrapItem POISON_GAS}   10       WOOD 20      "traps"}
 {{TrapItem ALARM}        8        WOOD 20      "traps"}
 {{TrapItem WEB}          8        WOOD 20      "traps"}
 {{TrapItem SURPRISE}     8        WOOD 20      "traps"}
 {{TrapItem TERROR}       8        WOOD 20      "traps"}
}

# Forge
{
}

# Lab
{
}

# Jeweller
{
}

# Add more groups here, remember that there need to be 4 lists in each group, each for each workshop type.
# And you need to add your new group to your keeper in player_creatures.txt


}