Traits

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Animal

Effected by amulet of nature affinity.

Blind

Has zero vision.

Brainless

Never flees or surrenders.

Carry Anything

Almost unlimited carry weight.

Courage

A creature with high courage will less likely flee or surrender. A creature with low (<0) courage will try to keep distance.

Explore

Creature will wander off exploring the map by itself.

  • Caves : prefers to explore caves.
  • Nocturnal : prefers to explore at night.

Humanoid

Only humanoids can use equipment.

Fire Creature

20% chance to set ground on fire.
Immune to fire damage.

Flying

Creature can fly.

Not Breathing

Immune to poison gas.

Innocent

You do not want to hurt innocent beings, do you ?

Poison Resistance

Immune to poison.

Stationary

Can not move.

Uncorporal

Has no body parts and leaves no corpse behind after death.
Immune to entangling and poison gas.

Undead

Body parts are more likely damaged and creature falls apart when losing to many body parts, but can not die through beheading.
Creature will crumble to dust if exposed to sunlight.
Immune to poison gas.

Lost Body Parts

  • beheaded
    • Blind when undead. Otherwise dead.
    • Strength -3, Dexterity -3
  • one-armed
    • Can no longer use bows or two-handed weapons.
    • Strength -2, Dexterity -2
  • armless
    • Can no longer use or throw items
    • Strength -4, Dexterity -4
  • one-legged
    • Can only crawl and is more likely hit in the head.
    • Strength -5, Dexterity -10
  • legless
    • Strength -10, Dexterity -20
  • only one wing
    • Can no longer fly.
    • Strength -2, Dexterity -3
  • no more wings
    • Strenght -4, Dexterity -6