Spells

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Basic Spells

Unlocked by sorcery.

Deception

  • Cooldown : 60
  • Summon 3 - 7 illusions for 5 - 10 Ticks

Haste Self

  • Coolldown : 60
  • Speed * 1,5

Healing

  • Cooldown: 30
  • Restores hitpoints but can't grow back limbs (sorry).

Stun Ray

  • Cooldown : 60
  • Stun target for 7 ticks.

Summon Insects

  • Cooldown : 30
  • Summon 3 - 6 flies for 100 ticks.


Advanced Spells

Unlocked by advanced sorcery.

Cure Poisoning

  • Cooldown : 150
  • Remove poison effect.

Dexterity

  • Cooldown : 90
  • Temporary Dexterity +3

Escape

  • Cooldown : 80
  • Teleport 6 tiles away from enemies.

Fire Sphere

Magic Shield

  • Cooldown : 100
  • Defense +20
  • Lasts 20 ticks each taken hit reduces remaining time by 5 ticks.

Stength

  • Cooldown : 90
  • Strength +3


Master Spells

Unlocked by master sorcery.

Force Bolt

  • Cooldown : 100
  • Hit enemy with a 1000 accuracy and 32 damage attack and throw him up to 5 tiles away.
  • If there are item on the ground, they also hit the enemy with a 15 accuracy, 15 damage attack.
  • Destroys tiles that can be removed.

Invisibility

  • Cooldown : 150
  • Turn invisible for 15 ticks.

Meteor Shower

  • Cooldown : 150
  • Rocks rain from the sky for 15 ticks in a 2 tile radius circle around the caster.
  • Each tick a random tile within the radius is hit by a 25 accuracy and 40 damage attack.

Portal

  • Cooldown : 150
  • Last 30 ticks.

Word of Power

  • Cooldown : 150
  • Cast 8 Force Bolts with a throw back range of 3 in random directions.


Enemy Spells

Summon Spirit

  • Cooldown : 150
  • Summon 2 - 4 spirits for 100 ticks.