Absorb other creatures and retain their attributes.
Creature will absorb an other creatures with higher stats, other skills or more body parts.
After that it has all the absorbed creatures higher stat values, additional skills and grows new body parts.
The absorbed creature will die in this process.
When it has consumed one head, two arms and two legs it will become a humanoid.
Hide and ambush unsuspecting enemies. Press 'h' to hide on a tile that allows it.
Only available when playing as adventurer.
Increases fired accuracy by 10 * archeryValue.
Increases fired damage by 10 * archeryValue.
Mine and construct rooms.
- Orc Shaman
- if Humanoid Mutation researched
- if Beast Mutation researched
Evade traps and disarm them.
Creature does not trigger traps and disables them, so they have to be rearmed.
See and shoot arrows through trees.
Trees do not block the line of sight and creature can shoot arrows through trees.
Heal friendly creatures.
Ability to heal other creatures, has highest task priority.
Healing range is 2 tiles.
Throw knives with deadly precision.
Increases thrown accuracy by 10 * knifethrowingValue.
Increases thrown damage by 10 * knifethrowingValue.
See in the dark.
Creature has same line of sight at night, as during the day (30 tiles instead of 5).
Reduces or increases the spell cooldown.
CooldownMulti = 2 * 0.25^sorceryValue
"Steal from other monsters. Not available for player ATM."
Cross water without drowning.
Creature can walk over water.
Increases accuracy by 10 * unarmedMeleeValue.
Increases damage by 10 * unarmedMeleeValue.
Fight with weapons.
Increases accuracy by 10 * weaponMeleeValue.
Increases damage by 10 * weaponMeleeValue.