Characteristics

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Good Characteristics

Invisible

Only visible to others through telepathy. Usually temporary.

Panic

A larger defence with reduced attack, combined with a lack of appetite for combat. Usually temporary. Often a mushroom.

Enraged

An attack bonus and defence penalty. Engages in combat. Usually temporary. Often a mushroom.

Hallucinating

Everything looks crazy when you control this creature. Usually temporary. Often a mushroom.

Damage bonus

This creatures damage stats have been raised. Usually temporary. Often a mushroom.

Defense bonus

This creature's defense stats have been raised. Usually temporary. Often a mushroom.

Sleep resistant

Won't go to sleep. Sometimes temporary, but often intrinsic and permanent.

Speed bonus

Gets 2 moves instead of 1. Can be temporary or permanent.

Poison resistant

Won't get poisoned. Often a magic ring. Sometimes permanent and intrinsic.

Fire resistant

Completely unharmed by fire. Can be temporary or permanent. Often a magic ring.

Flying

Improved line of sight and ability to cross terrain. Can be temporary or permanent.

Source of light

Temporary. Usually a held torch.

Source of darkness

Can be temporary or permanent. Often a vampire lord.

Pregnant

Temporary. Usually a succubus.

Resistant to magical attacks

30% reduced magic damage. Sometimes a potion but often intrinsic.

Resistant to melee attacks

30% reduced melee damage. Sometimes a potion but often intrinsic.

Resistant to ranged attacks

Often intrinsic. Often skeletons.

Can see through trees

Improved line of sight, important for archery in woodland areas. Usually elves.

Can see in the dark

Usually intrinsic. Can be a mushroom. Big benefit when shooting at night.

Regenerating

Health increases over time. Often a potion or werewolf.

Aware of danger

Often a special amulet. Gives you a heads up.

Telepathic

Usually a potion or helmet. Can see round corners and invisible monsters.

Satiated

Usually after eating. Defense bonus.

Rested

Usually after sleeping. Defense bonus.

Peaceful

Usually after being touched by a succubus. Trouble fighting.

Bad Characteristics

Poisoned

Health is lost over time. Usually temporary, if you can sit it out.

Bleeding

Health is lost over time. Usually temporary, if you can sit it out.

Sleeping

Unable to do anything until awoken in some way. Temporary.

Entangled

Caught in a web, can fight but can't retreat or advance.

Tied up

With a rope. Can't retreat or advance.

Slowed

One move every 2 turns.

Insane

Attacks friends. Sometimes permanent, sometimes the touch of a ghost.

Blind

No vision whilst controlling the minion and disadvantage in combat.

Unconscious

Ready to be imprisoned. Usually the result of ordering a creature to be taken alive.

Collapsed

Moving slowly with disadvantage. Permanent if you lost a limb.

Vulnerable to magical attacks

30% extra damage taken from magic. Often intrinsic.

Vulnerable to melee attacks

30% extra damage taken from melee. Often intrinsic.

Vulnerable to ranged attacks

30% extra damage taken from arrows. Often intrinsic.

Vulnerable to sunlight

Dies in sunlight. Typical of undead.

Time Left to live

The summoned creature is returning back to the world it came from.