Category:Tribes

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Tribes faced by players can sometimes have "triggers" which mean they are planning to attack the player's dungeon or castle. Types of triggers include greed for gold, excessive hostility, revenge for stealing from or killing tribe members, the population of your dungeon being threatening or seen as an easy target, provocation by hanging up executed prisoner heads and some other reasons.

The tribes faced in campaigns are partially configurable in campaign_villains.txt although new tribes cannot be added by just changing campaign_villains.txt. The file looks like this:

[campaign_villains.txt]

The standard version of Keeper is configured like this (at the time of writing - April 2019):

Villains faced by evil keepers

Main Villains faced by evil keepers

  • Knights
  • Elves
  • Dwarves
  • Red dragon
  • Elementalist
  • Green dragon
  • Lizardmen
  • Warriors
  • Demon den
  • Other enemy keepers and dungeons of other players that have been uploaded

Lesser Villains faced by evil keepers

  • Tree spirits
  • Driads
  • Cyclops
  • Giant spider
  • Hydra
  • Unicorn herd
  • Ants
  • Zombies

Tribes allied to evil keepers

  • Ogres
  • Harpies
  • Legendary humanoid (Trapped in sokoban)
  • Dark elves
  • Gnomes
  • Greenskin village

Villains faced by lawful keepers

Major lawful enemies

  • Red dragon
  • Green dragon
  • Ants
  • Dark elves
  • Greenskin village
  • Demon lord
  • Lizardmen
  • Other enemy keepers and dungeons of other players that have been uploaded

Minor lawful enemies

  • Spider
  • Cyclops
  • Hydra
  • Zombies
  • Ogres
  • Ants
  • Harpies

Lawful Allies

  • Dwarves

Mini tribes

  • Temples
  • Ruins
  • Dark elves
  • Lizardmen
  • Kobolds
  • Rat king
  • Humans
  • Elves
  • Dwarves
  • Ants
  • Adamantium golems
  • Rats
  • Spiders
  • Evil keeper, allied vampires or ogres

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