Category:Recruits

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Configuration of recruits

Recruits often have special traits and the types of immigrants and their special traits are configurable in immigration.txt:

[immigration.txt]

White Knight Recruits

These are the standard Alpha 27 recruits for white knights.

Defense Damage Spell Damage Ranged Damage Training Specials
White Knight Keeper 16 20 0 0 Melee 12+Spell 1 Forge. Avatar.
Peasant 14 12 0 0 None Construction, digging.
Archer 10 10 0 10 Ranged 7+Melee 3
Gnome 10 10 0 0 None jewellery, brewery, workshop, forge
Knight 16 14 0 0 Melee 7 workshop, forge
Priest 8 12 16 0 Spell 9
Jester 8 8 0 0 None entertainer
Dog 7 18 0 0 None Fangs, animal, doesn't require population slot
Donkey 7 10 0 0 None animal, increases maximum population
Cow 7 10 0 0 None animal, increases maximum population
Goat 7 10 0 0 None animal, increases maximum population
Horse 7 16 0 0 None animal, increases maximum population

List of white knight recruits

Pages in category "Recruits"

The following 11 pages are in this category, out of 11 total.