Apr, 29
The dragon is close

Alpha18 is almost ready to be released. There are still some bugs that need fixing, and I want to make a few more minor content additions. When it comes to gameplay, I’m really happy with how this update has shaped. Keeper vs Keeper wars are really fun, and there is a lot more challenge to the game than previously. Players who complained that it was too easy, will now have a huge number of retired dungeons to fight against. And knowing you, I’m sure some of them will ridiculously hard. 🙂

Following up on the previous news, I ended up implementing my own error reporting. Just like in the case of Steam’s reporting, the game generates a memory dump file when it crashes. The launching script then compresses and uploads it to my server. The dumps take much longer to analyze than the previous text reports that arrived to my email, but contain a lot more useful information, and I can’t wait to get my hands on some of the ancient, mysterious bugs.

A few of you have been bravely testing the update on Steam, and I want to thank you for that. Introducing the campaign mode required a lot of changes in the game’s engine, so it’s important for me to weed out as many bugs as possible before releasing.

P.S. Speaking of bugs, I think I accidentally created a new religion…

Screenshot_2016-04-29_17-56-09

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 PLAYERS SAID

There are no other games out there like KeeperRL. The game is a unique mixture of management, levelling, crafting, constructing, exploring, adventure etc. […] The possibility of interacting with other’s players monumental dungeons turn KeeperRL into one of the most promising games I’ve found.

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Any time I touch another race, I get bent over like a cheap, overworked sex worker. I love sucking at this game so much.

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