Aug, 30
Release plan for Alpha23 and a new testing build

The work on KeeperRL Alpha23 is slowly coming to an end. The only things left to do are bug fixes and final changes to the endless mode. I was aiming to release this update at the end of August, because I’m taking 3 weeks off in mid-September. Unfortunately this plan has failed, so I’m going to finish as much as possible before leaving, and release when I’m back, in early October.

Players who play KeeperRL on Steam have had the opportunity to test Alpha23 for a while already, and today I’ve uploaded another testing build with the newest changes. It’s the first build that has the endless mode enabled, even though some thing are not completely fleshed out yet. For now the attacking enemy waves are fixed, but the final implementation that I have in mind will have randomized villains with automatic difficulty scaling. My aim is to create a fair, but re-playable experience. It’s actually an interesting problem, and the solution that I came up with can be used to balance the game in all sorts of other scenarios. I’ll very likely write more about it in a future blog post.

I’m sorry that the testing builds are only available on Steam, but it’s the only platform that I publish on that lets me set up beta branches and upload new builds very quickly.

Here are the changes since the previous build released on August 16th:

  • Endless mode is enabled, temporary fixed villains added by SoftMonster. (the final implementation will have randomized villains with automatic difficulty scaling, but I haven’t finished that yet).
  • Artifact elven bow.
  • Alchemical conversion (gold -> wood, iron, granite, and iron -> gold).
  • Artifact potion of regrowing body parts.
  • Fixed navigation glitch when clicking on an inaccessible tile in control mode.
  • Potions of telepathy, regeneration (same effect as amulet of healing), and melee resistance.
  • Rings of magic resistance.
  • Amulets of night vision and elf vision.
  • Mushrooms of regeneration.
  • Werewolf has intrinsic regeneration.
  • You can persistently name any item in the same manner as artifacts are named.
  • Fixed some line of sight issues.
  • Fixed many crashes.

COMMENTS

Home Forums Release plan for Alpha23 and a new testing build

You must be logged in to reply to this topic.

 LATEST NEWS

Oct, 27

Summary of player feedback and my comments

Some of the dust has settled after the last patch was released, so it's time for a summary. Thanks to a promotion and Steam's autumn sale, there has been an influx of new players.... more

Oct, 21

KeeperRL Alpha23 is released!

It's my pleasure to announce that KeeperRL Alpha23 is ready. It took four months to finish and because it consists almost entirely of gameplay changes, it's a very, very juicy... more

Oct, 16

Alpha23 release countdown

I've been back to working on KeeperRL the last week, and things are progressing smoothly. There are only a few bugs and some balance issues left to fix. I will also be defining... more

Aug, 30

Release plan for Alpha23 and a new testing build

The work on KeeperRL Alpha23 is slowly coming to an end. The only things left to do are bug fixes and final changes to the endless mode. I was aiming to release this update at the... more

Aug, 08

Progress on the endless mode and the introduction of digging enemies

I've been working on the endless mode recently, trying to get some good gameplay out of it. As a reminder, the endless mode is all about defending your dungeon against incoming... more

 

 PLAYERS SAID

There are no other games out there like KeeperRL. The game is a unique mixture of management, levelling, crafting, constructing, exploring, adventure etc. […] The possibility of interacting with other’s players monumental dungeons turn KeeperRL into one of the most promising games I’ve found.

dbvel

This game is amazing! It’s challenging, fun, unique, and exactly what you might expect it to be. For an early access game it’s incredible. And the thought that there’s more to come thrills me! I can’t wait to see how this awesome game will develop even more.

Avarti

Any time I touch another race, I get bent over like a cheap, overworked sex worker. I love sucking at this game so much.

DaavPuke