The work on KeeperRL Alpha23 is slowly coming to an end. The only things left to do are bug fixes and final changes to the endless mode. I was aiming to release this update at the end of August, because I’m taking 3 weeks off in mid-September. Unfortunately this plan has failed, so I’m going to finish as much as possible before leaving, and release when I’m back, in early October.
Players who play KeeperRL on Steam have had the opportunity to test Alpha23 for a while already, and today I’ve uploaded another testing build with the newest changes. It’s the first build that has the endless mode enabled, even though some thing are not completely fleshed out yet. For now the attacking enemy waves are fixed, but the final implementation that I have in mind will have randomized villains with automatic difficulty scaling. My aim is to create a fair, but re-playable experience. It’s actually an interesting problem, and the solution that I came up with can be used to balance the game in all sorts of other scenarios. I’ll very likely write more about it in a future blog post.
I’m sorry that the testing builds are only available on Steam, but it’s the only platform that I publish on that lets me set up beta branches and upload new builds very quickly.
Here are the changes since the previous build released on August 16th:
It's my pleasure to announce that KeeperRL Alpha23 is ready. It took four months to finish and because it consists almost entirely of gameplay changes, it's a very, very juicy... more
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The work on KeeperRL Alpha23 is slowly coming to an end. The only things left to do are bug fixes and final changes to the endless mode. I was aiming to release this update at the... more
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The previous blog post about progression has stirred a lot of discussion, and I want to follow up a little bit, before I go into the main topic of this post. If you haven't read... more