May, 26
Release plan for Alpha22

It’s slowly the time to wrap up the release of the twenty-second Alpha. The plans for this version were ambitious, but I had to postpone many of them, otherwise the update would have taken way too long. Nothing is lost though, as the remaining features will make it into Alpha23, and whatever is already done, will be out earlier.

So, what’s coming in Alpha22? The main feature is the dedicated tutorial mode. I’ve already written a little bit on what it will look like here and here. The tutorial is almost finished, and I’m taking feedback from testers right now to make sure that it covers as many basics of the game as possible. As you can imagine, having worked on the game for 4 years, I can be prone to overlooking many things. 😛

There are some other nice features coming along, like the 2-3 times faster saving and loading, smaller save files, portals reworked as dungeon furniture, and fixes in equipment management. These are not huge changes, but as I’ve written in previous posts, they involved a lot of work under the hood, and have easily taken at least half of development time of this release.

The other big features that I promised before, like the endless mode, content additions from the wiki, and key mapping configuration, are going to come in Alpha23, as I’ve mentioned in the beginning.

My plan right now is to finish up the tutorial. In the meantime, many Steam users are already testing the new build, and I’ve received quite a few bug reports, for which I’m very thankful. Once all the known bugs are fixed, and the tutorial is finished, Alpha22 will be ready. Sounds easy! I’m hopeful that it will happen in early June.

COMMENTS

Home Forums Release plan for Alpha22

You must be logged in to reply to this topic.

 LATEST NEWS

Aug, 08

Progress on the endless mode and the introduction of digging enemies

I've been working on the endless mode recently, trying to get some good gameplay out of it. As a reminder, the endless mode is all about defending your dungeon against incoming... more

Jul, 25

Upcoming gameplay changes, part II: combat

The previous blog post about progression has stirred a lot of discussion, and I want to follow up a little bit, before I go into the main topic of this post. If you haven't read... more

Jul, 03

Upcoming gameplay changes, part I

I recently stumbled upon an old Reddit "AMA" by Tynan Sylvester, the author of Rimworld. I hope he doesn't mind if I quote chunk of one of his answers here. "What designers need... more

Jun, 14

KeeperRL Alpha22 is released!

KeeperRL Alpha22 is out! The update features a dedicated tutorial, as well as many technical and gameplay improvements. Check out the changelog below for details. As always,... more

May, 26

Release plan for Alpha22

It's slowly the time to wrap up the release of the twenty-second Alpha. The plans for this version were ambitious, but I had to postpone many of them, otherwise the update would... more

 

 PLAYERS SAID

There are no other games out there like KeeperRL. The game is a unique mixture of management, levelling, crafting, constructing, exploring, adventure etc. […] The possibility of interacting with other’s players monumental dungeons turn KeeperRL into one of the most promising games I’ve found.

dbvel

This game is amazing! It’s challenging, fun, unique, and exactly what you might expect it to be. For an early access game it’s incredible. And the thought that there’s more to come thrills me! I can’t wait to see how this awesome game will develop even more.

Avarti

Any time I touch another race, I get bent over like a cheap, overworked sex worker. I love sucking at this game so much.

DaavPuke