It’s slowly the time to wrap up the release of the twenty-second Alpha. The plans for this version were ambitious, but I had to postpone many of them, otherwise the update would have taken way too long. Nothing is lost though, as the remaining features will make it into Alpha23, and whatever is already done, will be out earlier.
So, what’s coming in Alpha22? The main feature is the dedicated tutorial mode. I’ve already written a little bit on what it will look like here and here. The tutorial is almost finished, and I’m taking feedback from testers right now to make sure that it covers as many basics of the game as possible. As you can imagine, having worked on the game for 4 years, I can be prone to overlooking many things. 😛
There are some other nice features coming along, like the 2-3 times faster saving and loading, smaller save files, portals reworked as dungeon furniture, and fixes in equipment management. These are not huge changes, but as I’ve written in previous posts, they involved a lot of work under the hood, and have easily taken at least half of development time of this release.
The other big features that I promised before, like the endless mode, content additions from the wiki, and key mapping configuration, are going to come in Alpha23, as I’ve mentioned in the beginning.
My plan right now is to finish up the tutorial. In the meantime, many Steam users are already testing the new build, and I’ve received quite a few bug reports, for which I’m very thankful. Once all the known bugs are fixed, and the tutorial is finished, Alpha22 will be ready. Sounds easy! I’m hopeful that it will happen in early June.
KeeperRL Alpha22 is out! The update features a dedicated tutorial, as well as many technical and gameplay improvements. Check out the changelog below for details. As always,... more
It's slowly the time to wrap up the release of the twenty-second Alpha. The plans for this version were ambitious, but I had to postpone many of them, otherwise the update would... more
Many changes have happened in KeeperRL land in the last few weeks. Most of them were in the game's internals, so they may not be very interesting to you, but they are important... more
It's been a while since I last wrote on the blog, and let's be frank, regular updates are not my strongest point :P . But that doesn't mean that I'm not busy working on your... more
I rolled out an important fix to all stores. Fixed a common bug that caused the game to crash or go into an infinite autosave loop after opening a... more