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Viewing 15 posts - 136 through 150 (of 216 total)
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  • in reply to: Texture Pack #5811

    Which parts of the UI were you thinking about touching? This wouldn’t be as easy as redoing sprites, as all the UI is hardcoded in the game, which means it expects assets of exact dimensions. So you either would have to respect the existing dimensions of every texture or we would have to work together on this.

    in reply to: Texture Pack #5807

    Hey, your pack looks awesome, I would love to play it! Is it all your original work? I can definitely see adding it to the game as an alternative sprite set once it’s complete.

    I’ve already separated the terror trap sprite and the campaign skull. I’ll add more potion sprites too. Anything else that’s stopping you?

    It would also be nice if ore spawning was restricted from the edges of claimed tiles.

    Currently, you are unable to place floor tiles under traps.

    Sure, wrote down to fix those two things.

    By that, I mean, a library with carpet makes sense, but not a forge. It might make work better to have Carpet most effective in the library, stone in manufactory, wood in training room, etc.

    I agree, although I couldn’t come up with any simple rule for that, and the players need to be made aware of it somehow. The floors are already a bit confusing, for example I see many players not place floors directly under furniture.

    In general, I do want to extend the floor system by adding more floors and rules, but I don’t have solid ideas yet.

    in reply to: crash retired dungeon #5754

    Did you download that dungeon from the server? Can you tell me which one it is?

    in reply to: New immigration system #5749

    I’m very pleased to hear that 🙂

    in reply to: Zoom ui crash #5746

    Good. I’ll see if I can somehow detect that Windows font enlargement thing so as to avoid this issue in the future.

    in reply to: Zoom ui crash #5738

    Then your desktop resolution must be set to something lower than 1920×1080. Are you on Windows, btw?

    in reply to: Zoom ui crash #5733

    Are you sure you don’t have ‘Zoom in UI’ still enabled?

    in reply to: Zoom ui crash #5729

    I don’t know how that’s possible. The size of the campaign setup window is 1000×735. Can you send me a screen shot of what it looks like on your computer?

    in reply to: Zoom ui crash #5724

    No, that option doesn’t work anymore. Have you tried turning fullscreen off?

    in reply to: Zoom ui crash #5720

    You’re still at 1920×1080? Is the game in fullscreen mode or in a window?

    in reply to: Zoom ui crash #5716

    Try deleting the options.txt file, this will reset the settings. The ‘zoom ui’ option is for very dense displays, so you shouldn’t need it. Sorry for the crash, that will be fixed soon.

    in reply to: Controls become unresponsive but time still passes? #5661

    Send all you have to miki@keeperrl.com, please.

    in reply to: Controls become unresponsive but time still passes? #5653

    Do you still have that save file that keeps autosaving when you load it? (from the second screenshot)

    in reply to: Game doesn't start Error code 1281? #5643

    Thanks. It looks like the problem occurs on a specific family of cards. I’ll do some research and will update you on the issue.

    in reply to: Game doesn't start Error code 1281? #5639

    John: thanks for reporting this. What video card do you have? Can you make sure that the drivers are up to date?

Viewing 15 posts - 136 through 150 (of 216 total)