Non-biological mobs could be both poison and disease resistant. Also, the main villains could generally have those resistances. The delay before corpses poison creatures is also a sensible idea.
Disease could basically be poison with a different name. Then you could also have disease resistance traits as well as poison resistant traits. So if anything, it could add to the game play a bit.
There is room for a lot of new technologies to be added. Perhaps you won’t ever get all the technologies, even by the end of the game. So you might have to make some tough choices about what to research.
The chat is a good idea. It may be possible to play with/against other players by sharing the same random map seed. For example, you could warn each other of dangers over chat or race another player to conquer the same map. Racing players in real-time is fun, I did this with a member of my family by using the same seed in about alpha 18 (before campaigns). We experimented with chatting and sharing screens using Skype.
Halflings (from your list):
Let’s develop those ideas.
First, we should eliminate the ideas that already exist in the game:
Draid, cyclops, witch, minotaur, golem, tree spirit (= treeman /ent )
Second, filter for new (interesting) ideas that are not requested on the wiki yet. The wiki has entries for:
Giant, Lich, Goul, Abomination
Remove ideas that are too similar:
Magi\Sorcerer\Warlock\Wizard = Magi (alt. plural of mage)
Liche\Corpse-lord = Liche
This leaves us with the most interesting ones:
Dragon-man, Druid, Centaur, Faun, Fiend, Gnoll, Gremlin, Halfling, Hobgoblin, Kappa,
Magi, Merman, Naga, Satyr, Triton, Trolls, Trows, Troglodytes, Elder, Mushroom Man, Oracle, Half-Demon
Look for a place in existing categories of creatures (ie. Major villain, Minor villain, mini-villain, ally, wildlife, minion)
-Good for Major Villains: (Dragon-men, Druids, Centaurs, Magi)
-Good for Minor Villains: (Satyr, Halflings, Fauns, Triton, Elder)
-Good for Mini Villains: (Merman, Halflings, Hobgoblin)
-Good allies: (Gremlins, Trolls, Half-Demon)
-Good wildlife: (Naga, Mushroom-Man, Oracle)
-Good minions: (Gnolls, Fiends)
—————–Now let’s do a worked example for dragon men——————
-Navigate to: http://keeperrl.com/wiki/index.php?title=Requests_for_new_villains
-Click on “LogIn” in the top right
-Log in to wiki (creating an account if necessary)
-Click on “Edit” tab
-On the wiki page is a template. We fill it in as below…
*Villain Type: Major villain
*Unarmed damage: Good
*Attack type: Bite
*Weight: 70 (light, they fly)
*Features: Flying, Humanoid
*Level: Start at 10
*Habitat/Settlement: Live on open hills and grassland in tribes. No buildings. Have weapons, armour, potions, scrolls.
*Possible attack triggers: Throne, proximity
*Concept: Tribe of flying dragonmen also called “Draconions, Half-dragons or humanoid dragons).
*Purpose in game: Fast, flying, armed humanoids to challenge the keeper in open terrain. Can also assault dungeons.
*Optional features: Breathe fire
*Discussion: Discuss the idea here.
Now paste it into the wiki.
Here is your Draconian idea:
You can add more of your own ideas by following the above instructions.
Done. Next news update?
Makes sense if it is capable of killing your enemies.
Metal armour would be boss of Malee fighting.
Magic resistance or resisting true damage would need creature traits or magic items or spells.
Light armour or no armour could let creatures dodge projectiles. Leather armour is best because you can dodge but also absorb damage. Metal armour might make you a sitting duck.
Do you need to clear the entire dungeon first? This is what I do.
How about this?
Physical damage types:
SHOOT: you(MsgType::ARE, “shot in the back!”); break;
BITE: you(MsgType::ARE, “bitten in the neck!”); break;
CUT: you(MsgType::YOUR, “throat is cut!”); break;
CRUSH: you(MsgType::YOUR, “spine is crushed!”); break;
PUNCH: you(MsgType::YOUR, “neck is broken!”); break;
HIT: you(MsgType::ARE, “hit in the back of the head!”); break;
STAB: you(MsgType::ARE, “stabbed in the “_s +
Magic damage types:
SPELL: you(MsgType::ARE, “ripped to pieces!”); break;
True damage types:
FORCE BOLT –
WORD OF POWER –
So “True” damage types could be mixed with physical damage.
eg. Flaming swords (FIRE + CUT) or poisoned arrows (POISON + SHOOT) etc.
I was able to save a bit of memory once by collecting up all the corpses and useless equipment and drowning an imp carrying it all. I even stored all my equipment and resources on a single tile and made the imps move it there. Visit the graveyard etc.
It did save some memory but not enough. It was some time ago though.
My dog is at least level 5 with huge teeth 😉