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Viewing 15 posts - 1 through 15 (of 19 total)
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  • in reply to: Do we need distribution outside of Steam? #996

    Gnarz
    Member

    that would be brilliant 🙂

    in reply to: Do we need distribution outside of Steam? #994

    Gnarz
    Member

    well, zip doesn't reserve the right to scan my computer for software it considers to be in breach with its license, and other stuff like that, so the comparison is not quite valid. I did list technical reasons further up, and as someone who rarely finds the time for a gaming session, I find the steam client quite unwieldy… for example, every single time I start it, it updates itself first. Plus, I can't use it in some of the situations I play games in, like in a hotel room with my work laptop.

    But, as I mentioned before, it is your decision. If you feel the gain outweighs what I consider losses (and you obviously don't, so this one will be easy), then by all means do what you think is best for you.

    in reply to: Do we need distribution outside of Steam? #992

    Gnarz
    Member

    Even if you put a DRM free game on steam, it is still DRMed, by the fact that you need steam to install it. Also, if you should, for whatever reason, cancel or lose your steam account, you also lose the game ( + all other games you have on steam, for that matter). But, well, it is your decision. If it is on steam, it is lost for me, but I'm just one guy, probably doesn't matter.

    in reply to: Do we need distribution outside of Steam? #988

    Gnarz
    Member

    I feel that yes, a distribution outside of steam is desirable. While I acknowledge the fact that it is easier for you to only have one distribution channel, there are 2 things I really don't like about steam. Firstly, steam is DRM. And Secondly, it is a subscription service, meaning you don't own the stuff you have there. Then there is the necessity of the client, which means there are a lot of scenarios where I would not be able to play the game any more.

    I know, us people who don't think steam is the best thing since computer games were invented are a minority, but please consider my arguments.

    in reply to: Linux project of the month #643

    Gnarz
    Member

    voted.

    in reply to: Are vampires too powerful? #593

    Gnarz
    Member

    Yup, I like that, too.

    in reply to: Ubunutu 64bit #560

    Gnarz
    Member

    Hmmm… keeper is a 32 bit binary, so I would assume that you don't have the 32bit version of libXmu installed…

    in reply to: Big thanks to everyone who supported KeeperRL #516

    Gnarz
    Member

    Congrats 🙂 And with still a few days to go, so you might get some extra 🙂

    in reply to: Feedback (Alpha 7) #488

    Gnarz
    Member

    I saw that your game was on indiegames.com, and after that your indiegogo campaign saw quite a boost. Nice 🙂 Now, one more like that…

    in reply to: Feedback (Alpha 7) #485

    Gnarz
    Member

    after playing for a bit more, I have a few more remarks.

    – doors can only be locked if the workshop tab is open and doors are selected in that tab. That seems like an unneccessary restriction.
    – creatures can only be selected by clicking on them for ordering them around, when the creature tab is open. Dito.
    – I feel I should be able to take prisoners when raiding villages. Especially when torturing them is an additional source of mana.

    I feel the alpha 7 is a big improvement over alpha 6, especially the locking doors feature is nice. A room full of rotting corpses is an excellent death trap for pesky adventurers, and being able to keep my own minions out of them makes this even better… I am very much looking forward to the next version. Speaking of which, I sent a link to your campaign to several friends who might be interested, however, I have no outlet many people read. I kinda feel you do need more publicity for your campaign to succeed.

    in reply to: Creature classes #499

    Gnarz
    Member

    I kinda like the idea. There was something similar in another game, can't quite remember the name… Obviously, creatures should also get experience from just doing a job, just a lot slower than by from learning from a teacher… should add some strategic depth.

    in reply to: Feedback (Alpha 7) #484

    Gnarz
    Member

    Could the creature behaviour be altered so that when I explicitly give an order, this will still be valid after they sleep, or fight, or whatever takes higher prio? I find I give the same orders to the same ogers quite often.

    in reply to: How do you like the music? #490

    Gnarz
    Member

    Now that I had a chance to play while listening to the music, I can say I like it. It's a good fit for the game.

    in reply to: New trap ideas #415

    Gnarz
    Member

    How about an impaling trap, which will impale (and kill) the first creature to go atop it and then act like a prisoners head.

    in reply to: Feedback (Alpha 7) #483

    Gnarz
    Member

    sent.

Viewing 15 posts - 1 through 15 (of 19 total)