I did like if you expand the “floor” mechanics, and let we place biomes with it: Arctic, Desert, Jungle, Water/lake, Lava, etc…
Some minions that live in that biomes: Yuki-onna(“snow woman” Japanese folklore), Yetis; Sandpit Bug, Sand-Worms (like Dune); Arachnid in jungle with Web between trees; water Mermaids, lava Red Dragon, etc…
Also did like if there was more variation of equipment, like Leather Armor, Chitin Armor, Dragon Scale Armor, Bone Spear, Fang Daggers, Spider Silk Bow, “Magic Wood Staff”, etc… so corpse would not just be used to make undead.
That would incentive player to to the world-map to hunt.
This reply was modified 1 month ago by Fortaleza. Reason: more itens ideas
8 – Dark Elves do anything (there no trade or recruit)?
9 – In singe map sometime after you recruit a Ogre game will crash, i guess that happen when a new Ogre go to Ogres Cave to replace the one you did recruit.
1 – If Bandits attack and GOLD STARTING_RESOURCE,1 (in options.txt) the game will Crash cause there gold but NOT “gold in map item”;
2 – Did buy Automaton from gnomes but it just got killed by my minions (a werewolf).
3 – Need AUTOPAUSE ON/OFF option/setting if you are under attack/keeper in dagger/etc, i want to turn autopause off;
4 – If you control a doppelganger a way/short-key to use its Absorption Skill.
5 – Best Cage, Grave, Bed are not automatic destroyed after it’s minion dies and not sure if it’s reused by new minions, so maybe it just waste/occupy space another minions could use.
6 – Increases enemy “wave” strength, level or better equipment or add a supporter to it (healer or archer or etc), with time cause if you are able to kill the first wave you can kill all another waves.
This reply was modified 1 year, 3 months ago by Fortaleza.