The “campaign” update is finally out! For those of you who haven’t followed the development, campaign is a new game mode that takes place in an overwo [See the full post at: KeeperRL alpha18 is released!]
Congratulations! This is quite an achievement. And congratulations again for being invited on to Roguelike radio. You have a nice voice (and a good microphone too; seriously, I can’t understand half the people they invite on that show :p)
In general, the game seems to work well without crashes. I also agree with you when you mention in the video that exiting a combat area needs some rethinking, because it’s quite abusable the way that it is. The game is still quite straightforward to beat. Actually, I don’t think it’s changed much strategically since Alpha 17. It’s just been broken down into bite-sized chunks 🙂
1 – If Bandits attack and GOLD STARTING_RESOURCE,1 (in options.txt) the game will Crash cause there gold but NOT “gold in map item”;
2 – Did buy Automaton from gnomes but it just got killed by my minions (a werewolf).
3 – Need AUTOPAUSE ON/OFF option/setting if you are under attack/keeper in dagger/etc, i want to turn autopause off;
4 – If you control a doppelganger a way/short-key to use its Absorption Skill.
5 – Best Cage, Grave, Bed are not automatic destroyed after it’s minion dies and not sure if it’s reused by new minions, so maybe it just waste/occupy space another minions could use.
6 – Increases enemy “wave” strength, level or better equipment or add a supporter to it (healer or archer or etc), with time cause if you are able to kill the first wave you can kill all another waves.
This reply was modified 2 years, 1 month ago by Fortaleza.
8 – Dark Elves do anything (there no trade or recruit)?
9 – In singe map sometime after you recruit a Ogre game will crash, i guess that happen when a new Ogre go to Ogres Cave to replace the one you did recruit.