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  • #4790

    The campaign mode is probably the biggest single feature that I’m adding since the game’s first release. In terms of code architecture, it’s quite lik
    [See the full post at: Campaign progress]

    #4793
    Keeperman
    Participant

    How do you calculate how many troops the main villains can counter attack with?

    Are they going to get a population boost when revisited after a long while?

    #4795

    How do you calculate how many troops the main villains can counter attack with?

    That doesn’t change. There is a randomized formula taking into account the population size, the villain, etc.

    Are they going to get a population boost when revisited after a long while?

    Good point. I need to make immigration happen when the site is in a ‘frozen’ state. I think I’ll have the clocks ticking for a little bit after attacks so they can heal up, etc.

    #4797
    Keeperman
    Participant

    Is it the pathfinding for imps that slow the game clocks down?

    #4799

    There are various things that slow the game down, but yes, pathfinding is a big one.

    #4801
    Keeperman
    Participant

    Nearly time for another update ☺

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