We work day and night, chained to our desks, whipped and tortured. All of that to deliver the best dungeon simulator that has never seen the surface of the Earth.
Would you like to join the team? Write to me: email@example.com.
Roguelikes and fantasy freak. Quit his job at Google to work on video games. Rides bicycles in his free time.
This guy can make you believe you’re listening to a real orchestral performance, using only a few chiptunes straight out of Magnavox Odyssey.
Artist, game designer, creativity lover.
It's my pleasure to announce that KeeperRL Alpha23 is ready. It took four months to finish and because it consists almost entirely of gameplay changes, it's a very, very juicy... more
I've been back to working on KeeperRL the last week, and things are progressing smoothly. There are only a few bugs and some balance issues left to fix. I will also be defining... more
The work on KeeperRL Alpha23 is slowly coming to an end. The only things left to do are bug fixes and final changes to the endless mode. I was aiming to release this update at the... more
I've been working on the endless mode recently, trying to get some good gameplay out of it. As a reminder, the endless mode is all about defending your dungeon against incoming... more
The previous blog post about progression has stirred a lot of discussion, and I want to follow up a little bit, before I go into the main topic of this post. If you haven't read... more