We work day and night, chained to our desks, whipped and tortured. All of that to deliver the best dungeon simulator that has never seen the surface of the Earth.
Would you like to join the team? Write to me: firstname.lastname@example.org.
Roguelikes and fantasy freak. Quit his job at Google to work on video games. Rides bicycles in his free time.
This guy can make you believe you’re listening to a real orchestral performance, using only a few chiptunes straight out of Magnavox Odyssey.
Artist, game designer, creativity lover.
KeeperRL has always had all its data defined in the source code, which is not a great design - it slows down development and doesn't allow any modifications without recompiling... more
I've got the same piece of good news for you as always: the KeeperRL team is working on the game continuously, and the next patch is underway! But there is more: I'm also happy to... more
This is a bug fixing patch that takes care of a few issues in the Alpha 25 update. Many of them have been reported by players through the in-game "report bug" tool. Thanks to... more
KeeperRL Alpha 25 is finally out! This is another patch with a lot of gameplay improvements, focusing especially on dungeon development. It includes moat building, special items... more
I haven't posted updates for a while, but KeeperRL's development has been quite steady. Among other things, I've done a lot of work in the UI department, of which you'll find a... more