We work day and night, chained to our desks, whipped and tortured. All of that to deliver the best dungeon simulator that has never seen the surface of the Earth.
Would you like to join the team? Write to me: firstname.lastname@example.org.
Roguelikes and fantasy freak. Quit his job at Google to work on video games. Rides bicycles in his free time.
This guy can make you believe you’re listening to a real orchestral performance, using only a few chiptunes straight out of Magnavox Odyssey.
Artist, game designer, creativity lover.
It's my pleasure to announce that KeeperRL Alpha24 is out! It's another big gameplay patch, bringing in many new features: Overhauled prisoner system. Enemies are explicitly... more
In the last few weeks I've been very busy fixing bugs, optimizing, and polishing all the new features queued up for this update. The patch has finally reached a point where I can... more
This blog post will be devoted to a number of changes that I made to mining, minerals, and map generation. The main theme is that the geology tech will be removed, and all... more
I began the new year with some cool gameplay improvements in KeeperRL that I'd love to share with you :) . In the previous dev update I talked about various ideas on how to... more
One of the big things that KeeperRL is still missing is a good system of capturing and exploiting prisoners. I'm committed to fixing that in the coming patch, although I don't... more