Jul, 25

Upcoming gameplay changes, part II: combat

The previous blog post about progression has stirred a lot of discussion, and I want to follow up a little bit, before I go into the main topic of this post. If you haven't read... more

Jul, 03

Upcoming gameplay changes, part I

I recently stumbled upon an old Reddit "AMA" by Tynan Sylvester, the author of Rimworld. I hope he doesn't mind if I quote chunk of one of his answers here. "What designers need... more

Jun, 14

KeeperRL Alpha22 is released!

KeeperRL Alpha22 is out! The update features a dedicated tutorial, as well as many technical and gameplay improvements. Check out the changelog below for details. As always,... more

May, 26

Release plan for Alpha22

It's slowly the time to wrap up the release of the twenty-second Alpha. The plans for this version were ambitious, but I had to postpone many of them, otherwise the update would... more

Apr, 14

Improvements under the hood

Many changes have happened in KeeperRL land in the last few weeks. Most of them were in the game's internals, so they may not be very interesting to you, but they are important... more

Mar, 26

Plans for Alpha22

It's been a while since I last wrote on the blog, and let's be frank, regular updates are not my strongest point :P . But that doesn't mean that I'm not busy working on your... more

Mar, 10

Hotfix3 patch released

I rolled out an important fix to all stores. Fixed a common bug that caused the game to crash or go into an infinite autosave loop after opening a... more

Mar, 04

Hotfix2 patch released.

Another patch is out in all stores: Optimization of equipment tracking. You may see big improvement in FPS in dungeons with large quantities of equipment lying around. Fixed... more

Feb, 27

Hotfix1 patch released

A patch with a few important fixes was just released in all storefronts. Fixed save file loading issues in the standalone release. Fixed crash that sometimes happened when... more

Feb, 25

KeeperRL Alpha21 is released!

KeeperRL Alpha21 is finally here! This update features a new immigration system, which allows the player to accept or reject incoming minions. There is also a new campaign mode... more


Mar, 14

KeeperRL Alpha24 available for testing on Steam

In the last few weeks I've been very busy fixing bugs, optimizing, and polishing all the new features queued up for this update. The patch has finally reached a point where I can... more

Feb, 09

Changes in mining

This blog post will be devoted to a number of changes that I made to mining, minerals, and map generation. The main theme is that the geology tech will be removed, and all... more

Jan, 19

New year, new sweet gameplay features!

I began the new year with some cool gameplay improvements in KeeperRL that I'd love to share with you :) . In the previous dev update I talked about various ideas on how to... more

Dec, 17

Prisoner system discussion

One of the big things that KeeperRL is still missing is a good system of capturing and exploiting prisoners. I'm committed to fixing that in the coming patch, although I don't... more

Dec, 05

Incoming features

After releasing a few bug fixing patches to Alpha23, I got right down to working on the next major update. I'll give you a summary of things that are already implemented, and in... more



There are no other games out there like KeeperRL. The game is a unique mixture of management, levelling, crafting, constructing, exploring, adventure etc. […] The possibility of interacting with other’s players monumental dungeons turn KeeperRL into one of the most promising games I’ve found.


This game is amazing! It’s challenging, fun, unique, and exactly what you might expect it to be. For an early access game it’s incredible. And the thought that there’s more to come thrills me! I can’t wait to see how this awesome game will develop even more.


Any time I touch another race, I get bent over like a cheap, overworked sex worker. I love sucking at this game so much.